Post by wardemonx327 on Nov 21, 2015 20:42:54 GMT -6
First, a few things about this expansion:
1. The original MtG game uses individual cards to represent each creature on the battlefield. There is a mechanic where you can summon Token Creatures, represented by a token of your choosing, such as a coin, pebble, cigarette, what have you. Token Creatures are relatively weak but more often than not, serve a specific purpose – usually by sacrificing them: destroying them to activate an ability. I have tried to recreate them here and present a token army card for each color along with some spells to help spawn some fodder. I tried to word it to cover all circumstances involving the card itself, summoning and what happens when token creatures die or are returned to your reserve. It’s a bit wordy, unfortunately. Additionally, I decided to make the Token Creatures a Common Squad with a cost of 0, since you never actually summon a squad of Token Creatures. This way, enchantments targeting unique squads remain as such.
2. Most people are creating new Planeswalkers, etc… I’ll leave those creations for another time, as I’m not that familiar with all of them. I’d like to know how they work before I start throwing together PWs… If and when I do, I’ll release them with their own squad creatures to use along with spells they are known for. Just seems…. Right.
3. I’ve included a Hero creature for each color. Some are Medium in size and only take up one hex. I’ve got to clarify how I think each size class will be represented in the game. Medium creatures only take up one (two in the case of Blazing Firecats) space(s). A Large creature should take up 3 spaces. This could be arranged in a triangle formation or as a line. Judging by the size of the Eldrazi Ruiner in the upcoming expansion, a Huge creature will take up 7 spaces on the battlefield. So, one space and all 6 spaces surrounding that space. Why talk about spaces? Well…
4. I’ve selected some Reaper miniatures you can purchase and paint for use with the new hero and token creatures. You can always use whatever you want, but it would definitely LOOK cooler with figures, instead of pebbles.
Without further ado, here is my *unofficial* Heroes & Tokens expansion: (Spell Cards)
See THIS thread for the accompanying units.
Something for those Nasty Enemy Tokens:
One of my FAVORITE cards in MTG. Keep em coming! (You'll cap at 6 per round, due to token army card summoning rules)
General Nastiness:
Card draw for along with MORE discarding!
And a little something for those blasted heroes:
Token summoning got you down? Try this:
Get the right cards you need by making sure you draw it next. A MTG Classic:
Get that nasty hero back where he belongs, the reserve:
Too many tokens on the field? Cut that number WAY down:
And of course, a way for you to summon your portable wall of creatures:
What's better than one token summon? Double the token summons!
Beef up your Hero PLUS some Saprolings.
Turn your Hero into a BEAST(As if he wasn't awesome enough, right?):
Tons of Creatures on your side turn one Creature into a Monstrosity for one turn:
...and a way to spawn your Saprolings:
Give your dragons a new ability: FIRST STRIKE:
When your Hero destroys a creature, summon a dragon!
Summon some dragons, MORE if you have your Hero out:
More blast damage for :
and if that wasn't enough blast damage:
Seems a bit redundant, but I didn't want to give token creatures so many abilities on their own. This one adds another ability that makes sense:
A Classic from MTG Ravnica, stop that opponent's hero for a turn while healing some damage:
Gain more function from your unique squads, when they die, bring them back as tokens!
Simple summon:
And another Classic from MTG! Get rid of those damned token creatures:
Constructive criticism welcome!
Be SURE to check out the accompanying units for this expansion HERE!
1. The original MtG game uses individual cards to represent each creature on the battlefield. There is a mechanic where you can summon Token Creatures, represented by a token of your choosing, such as a coin, pebble, cigarette, what have you. Token Creatures are relatively weak but more often than not, serve a specific purpose – usually by sacrificing them: destroying them to activate an ability. I have tried to recreate them here and present a token army card for each color along with some spells to help spawn some fodder. I tried to word it to cover all circumstances involving the card itself, summoning and what happens when token creatures die or are returned to your reserve. It’s a bit wordy, unfortunately. Additionally, I decided to make the Token Creatures a Common Squad with a cost of 0, since you never actually summon a squad of Token Creatures. This way, enchantments targeting unique squads remain as such.
2. Most people are creating new Planeswalkers, etc… I’ll leave those creations for another time, as I’m not that familiar with all of them. I’d like to know how they work before I start throwing together PWs… If and when I do, I’ll release them with their own squad creatures to use along with spells they are known for. Just seems…. Right.
3. I’ve included a Hero creature for each color. Some are Medium in size and only take up one hex. I’ve got to clarify how I think each size class will be represented in the game. Medium creatures only take up one (two in the case of Blazing Firecats) space(s). A Large creature should take up 3 spaces. This could be arranged in a triangle formation or as a line. Judging by the size of the Eldrazi Ruiner in the upcoming expansion, a Huge creature will take up 7 spaces on the battlefield. So, one space and all 6 spaces surrounding that space. Why talk about spaces? Well…
4. I’ve selected some Reaper miniatures you can purchase and paint for use with the new hero and token creatures. You can always use whatever you want, but it would definitely LOOK cooler with figures, instead of pebbles.
Without further ado, here is my *unofficial* Heroes & Tokens expansion: (Spell Cards)
See THIS thread for the accompanying units.
Something for those Nasty Enemy Tokens:
One of my FAVORITE cards in MTG. Keep em coming! (You'll cap at 6 per round, due to token army card summoning rules)
General Nastiness:
Card draw for along with MORE discarding!
And a little something for those blasted heroes:
Token summoning got you down? Try this:
Get the right cards you need by making sure you draw it next. A MTG Classic:
Get that nasty hero back where he belongs, the reserve:
Too many tokens on the field? Cut that number WAY down:
And of course, a way for you to summon your portable wall of creatures:
What's better than one token summon? Double the token summons!
Beef up your Hero PLUS some Saprolings.
Turn your Hero into a BEAST(As if he wasn't awesome enough, right?):
Tons of Creatures on your side turn one Creature into a Monstrosity for one turn:
...and a way to spawn your Saprolings:
Give your dragons a new ability: FIRST STRIKE:
When your Hero destroys a creature, summon a dragon!
Summon some dragons, MORE if you have your Hero out:
More blast damage for :
and if that wasn't enough blast damage:
Seems a bit redundant, but I didn't want to give token creatures so many abilities on their own. This one adds another ability that makes sense:
A Classic from MTG Ravnica, stop that opponent's hero for a turn while healing some damage:
Gain more function from your unique squads, when they die, bring them back as tokens!
Simple summon:
And another Classic from MTG! Get rid of those damned token creatures:
Constructive criticism welcome!
Be SURE to check out the accompanying units for this expansion HERE!