caps
Neophyte
Posts: 38
Mana: Blue
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Post by caps on Jul 16, 2015 0:35:40 GMT -6
My friends seemed to be having trouble against him--to the degree that they were calling him broken.
What do you suggest as counter-tactics for playing against him?
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Post by Yawgmoth on Jul 16, 2015 1:01:17 GMT -6
Chandra and her hasty firecats seem to do a good job of making short order of Jace. Do you have specific examples of board situations they were in. Shockingly, I've seen comments from others saying that Jace is too weak.
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Post by Redcap57 on Jul 16, 2015 16:52:12 GMT -6
Since Jase is a Planeswalker, he is heavily dependent on his cards. So anything that denies those cards would be a great help against him. Jase can be a terror if he gets the right cards, but could run into trouble without them.
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Post by Myndmage on Jul 16, 2015 18:08:25 GMT -6
Heh, I really like Jace!
He has the best base stats of any of the planeswalkers: 7 Life, 6 Move, 7 Range, 5 Attack, 3 Defense. If you let him open up at range, his 7 range / 5 attack is a killer.
His weakness is defense. He and Liliana are tied for lowest number here (3).
Problem is, if you try to rush him, many of his cards allow him to unsummon a squad, which is annoying. If you rush him with your planeswalker -- Gideon comes to mind -- he'll use Mindstealer.
Also, his Phantoms have the highest defense of any figure in the game -- tied with Gideon at 5.
One strategy that might work against him is to get some Blighted Reavers near him, further reducing his already low defense, then let Liliana open up on him at range.
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Colorcrayons
Apprentice
On a bit of a hiatus, sorry. So busy
Posts: 110
Mana: Red
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Post by Colorcrayons on Jul 16, 2015 20:29:55 GMT -6
He's a tough and annoying opponent. As one would naturally expect from a control based player. In M:tG terms, beating control is tough by definition unless you have control to counter their permissive denial yourself. But only really has that, at least as strongly in this game. Attrition is a good counter to control. Chandras phoenixes allow this, even though it is not very dependable and is risky. But attrition takes other forms than just throwing weenie creatures at something. It also takes the form in forcing them to make a bad choice in how plays their cards. Unless using multiple copies of the base game, can only unsummon once, for example. Dont over extend yourself in your creature summons. I do think an opponent can just get better and more topical card draws than you sometimes. And there is not much defense against that. I think knowing what the deck contains will help battle 's potential more than anything else. You need to be aware of their tricks by studying their cards. Hopefully, we'll get some good disruption cards for the colors to help dilute the of control.
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Jsanner2
Apprentice
Currently waiting in the Reserve
Posts: 66
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Post by Jsanner2 on Jul 17, 2015 10:50:29 GMT -6
Heh, I really like Jace! He has the best base stats of any of the planeswalkers: 7 Life, 6 Move, 7 Range, 5 Attack, 3 Defense. If you let him open up at range, his 7 range / 5 attack is a killer. His weakness is defense. He and Liliana are tied for lowest number here (3). Problem is, if you try to rush him, many of his cards allow him to unsummon a squad, which is annoying. If you rush him with your planeswalker -- Gideon comes to mind -- he'll use Mindstealer. Also, his Phantoms have the highest defense of any figure in the game -- tied with Gideon at 5. One strategy that might work against him is to get some Blighted Reavers near him, further reducing his already low defense, then let Liliana open up on him at range. Blighted Reavers' ability only affects creatures, if I am not mistaken.
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Post by Gamjuven on Jul 17, 2015 11:59:26 GMT -6
Yeah you need to take care of facedown enchantments first. Knowing that you will get bounced back to reserve is just something you need to get through. Waste your not-so-good spells when there is a face down enchantment to trigger it. Once those are gone, Jace is much easier to kill. Chandra is the answer to nearly every problem in this game thanks to haste and her spells that can just wreck stuff. Her one burn spell can also auto kill any common in the game, so that goes a long way to removing their effectiveness.
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Post by Vegietarian18 on Aug 4, 2015 21:55:36 GMT -6
After finally being able to play this game a couple times and give Jace a try, I'm inclined to agree that he is a little too strong. All of the squads he has are very good on their own. Things start to get crazy since literally 25% of his deck is the Unsummon effect, which is insanely good in this game, especially the two hidden Enchantment Unsummon cards. He's even pretty decent against Chandra since he can delay her combo substantially with the threat of Aetherspouts. Illusionary Projections are like a sick Krav/Marro Warrior hybrid that gives a free card. Twisted Images is fantastic for using the ridiculous tempo generated by Unsummon effects to pound on the opposing Planeswalker, especially since the Leyline Phantoms can ignore enemy squads with ease. You are able to draw into Twisted Images consistently too, with Focused Thoughts and the card that lets you pick any spell from your deck. Focused Thoughts also lets you essentially get rid of the bad cards in your deck, which other decks can't do. (Jace only really has two bad cards though, other decks have more.) Jace's base 5 attack from 7 range makes finishing the opposing Planeswalker easy if they don't have a powerful healing effect, which is relatively unlikely given the number of healing cards in the deck. I haven't even used Mind Stealer yet, but that effect is very powerful too. I actually think control is the wrong name for at the moment. It's for sure a tempo deck. In the long game, if the enemy can stabilize past the Unsummons, they can probably finish Jace. But given just how much time it takes and the ease with puts damage on the opposing Planeswalker, I think he's very difficult to beat. He has not lost a game yet in my tests. I could definitely see him being weaker outside of a 1 vs. 1 fight though, and that's what I've been doing. When common squads are inevitably added to the game, will suffer since Unsummon will lose a lot of its utility. But in this stage of the game, is clearly the strongest army.
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Post by clownkingdon on Sept 3, 2015 12:51:17 GMT -6
Just counter in general 1.Don't move your PW super close unless you are going to win this turn. 2.If there is a face down enchantment attack with a creature you want to recast or is about to die. 3.Don't play battleship stile against . Putting all your eggs into one basket will see your opponent make a sexy omelet. 4.Remember if a hidden enchantment can be triggered and is not it gos to the graveyard. should remember: 1.If there is a hidden enchantment try to attack with Kor Hookmasters 2.Kill Illusionary Projection. 2 life is not a lot and this creature offers huge board control. 3.KILL ILLUSIONARY PROJECTION. I am not being redundant. It really is that important. You need to corner Jace at some point and you will not be able to if they live. 4. When it is possible use to get 7 attack dice use Gideon to attack Leyline Phantoms. The tend to bunch up before a big attack and Gideon should be able to hit hard. should remember: 1.Liliana kills anything with 1 damage at 6 or less range once per activation. 2.Don't be afraid to let 2 restless zombies die so that one can get a attack off. 3. For the love of all that is unholy dont play dark harvest unless you are going to win or Jayce has already played Misdirection and Unsummon and you are going to attack something with no Hidden Enchantment. 4.And I cant stress this enough NEVER, NEVER, NEVER ATTACK A CREATURE WITH DAMAGE ON IT WITH LILIANA UNLESS YOU HAVE ALREADY USED SNUFF OUT. should remember: 1.Try to summon Firecats so that the hast attack hits something that dose not have a Hidden enchantment. 2.After Firecats have been summoned try to attack something that has a hidden enchantment. You want to recast them as often as possible. 3.Chuck your phoenixes they will at best get in the way. If they are unsummoned it should have been your Firecats. The best you can really hope for is to get them close enough to Hit with Pyroclasam (witch will kill it) or Chandra's outrage. neither will kill a creature. 4.Don't be afraid to toss a card to Super Heated to kill a fig. should remember: 1.You have great creatures and spells against . 2.Elf rangers have 10 range 3.Nothing has is good against Pummelroots 4.Bounce effects are the worst for you. Unsummon has a range of 4 all the others are hidden enchantments.
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Post by stealthpike on Oct 5, 2015 13:47:43 GMT -6
Yeah, I play Jace very frequently against my friends, and it's gotten to the point where people do the strategy of "hey, let's team up and kill Jace first so he doesn't destroy us." If this helps, here are a few things people have used against me with surprising results. 1. FireCat Rush: Basically, hold your Firecats back until you're close enough to summon them close to Jace. Then you can summon them and atack twice with Chandra in one turn. If you aim for squads without enchantments, you can cripple his forces quickly. 2. Lilliana corpse bomb: Summon your weak zombies, then use bone splinter on them. Again, this requires getting fairly close, but if done right, you can cripple and still have troops nearby he has to worry about. 3. Destroy the enchantments: This is a strategy to eliminate Blues enchantments, since they are what really make him deadly. has a few cards to destroy enchantments, use them on and watch your pummelroots, well, pummel his forces. 4. Up CLose and personal: Gideon works best in close range. If is hiding back a bit, get in close and summon your hookmasters to hold his illusionary projections in place. With them gone, Jace will become a bit less mobile, and if you have gideon close t omelee, he won't be able to hold out for long. Just watch out for mind control. Basically, hit hard and fast when it comes to Jace, pick off his illusionary projections to limit his mobility, use creatures with the "When Summoned" abilities to attack, so he has to think twice about unsummoning them, and be ready for your primary attack to fail, that's just what does to his opponents, but if you have a back up plan, you can deal with the set back and still take him down.
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Post by junazaru on Jan 28, 2016 12:32:58 GMT -6
With the Battle for Zendikar expansion, you can choose Hero creature Army Cards that are not affected by Jace's unsummon spells.
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Post by stealthpike on Apr 11, 2016 12:05:21 GMT -6
yeah. The expansion really added to player tactics. has those goblins to hurl Javelins (Not an attack, so you can't just unsummon). can prevent ranged attacks, forcing to come get him or suffer from volleys of arrows. has his flying hero unit, which can bring gideon into the fray from out of nowhere didn't get much that helps against Jace, but creatures with Lifelink mean that you'd better kill them in one hit, or they'll heal. And the Eldrazi cause all kinds of problems. All in all, I feel like the expansion really made it possible to balance everyone and give everyone a unique flavor
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Post by swish513 on Apr 12, 2016 14:09:53 GMT -6
Maybe I just got lucky, but I used my Elf Rangers and buffs to kill him. Move inside his range, attack, Squad Sprint out of his range. Cheesy, yes, but it worked.
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