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Post by wardemonx327 on Oct 19, 2015 11:38:51 GMT -6
Ahhhh... . How we love fire. So, MORE fire! (I just noticed the typo on the last card, I'll edit and replace later.) Fireball returns with, not with a variable, but nice static damage to several grouped targets. Immolation deters figures from surrounding your PW as does Shield of Flames. Face it, Chandra needed help with adjacent enemies. Suggestions? (Other than my typo? lol)
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Post by wardemonx327 on Oct 25, 2015 11:32:21 GMT -6
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Post by grimdeth on Nov 21, 2015 20:24:41 GMT -6
Quick question... would the damage from shield of flames happen before or after the combat takes place?
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Post by wardemonx327 on Nov 23, 2015 9:53:03 GMT -6
Quick question... would the damage from shield of flames happen before or after the combat takes place? As soon as the attack is declared, so before.
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Post by Targanth on Nov 23, 2015 10:20:38 GMT -6
Quick question... would the damage from shield of flames happen before or after the combat takes place? As soon as the attack is declared, so before. That brings up an interesting question. If damage from the Shield of Flames were to kill the attacker (since it is before the combat takes place), does the attack still happen, since the attacker is dead already?
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Post by wardemonx327 on Nov 23, 2015 11:20:14 GMT -6
As soon as the attack is declared, so before. That brings up an interesting question. If damage from the Shield of Flames were to kill the attacker (since it is before the combat takes place), does the attack still happen, since the attacker is dead already? Killing the creature would negate the attack, yes. Just like First Strike would. *IF the attack is successful*
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Post by Targanth on Nov 23, 2015 12:28:45 GMT -6
That brings up an interesting question. If damage from the Shield of Flames were to kill the attacker (since it is before the combat takes place), does the attack still happen, since the attacker is dead already? Killing the creature would negate the attack, yes. Just like First Strike would. *IF the attack is successful* I'm not seeing where the First Strike is used Arena, so I can't compare how it works to how Shield of Flames would work. A Restless Zombie figure (1 life point) declares an attack on Chandra, who is enchanted by Shield of Flames. Before the zombie gets to roll for the attack, he is killed by Shield of Flames. Since the Zombie is now dead, it does not get to make an attack at all, no attack is actually made on Chandra. So since Chandra was never attacked, what activated the Shield of Flames? I think you need to add an explanation on Shield of Flames to avoid this circular argument from occurring. It should be stated so it is obvious to players that a figure with only 1 life remaining can never wound a PW enchanted by Shield of Flames, instead the attacker will die.
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Post by wardemonx327 on Nov 23, 2015 13:09:49 GMT -6
I think it was answered in a FAQ by Hasbro. Declaring an attack counts as "attacking." Once a player states, I attack Chandra, the enchantment's ability is triggered. The damage is dealt and if the attacking creature is still alive, it may continue it's attack. It's the same with the spells that return a squad. The moment the attack is declared, the squad goes *poof.* First Strike is granted by one of my newer spells that I put out with the expansion. See my Heroes & Tokens expansion for that example. Either way, I'll include the wording "before rolling combat damage" or something to that effect, to avoid confusion.
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Post by Targanth on Nov 23, 2015 14:00:28 GMT -6
I found it, thank you !!!!
Question: The actual flow of combat is a bit confusing, especially when certain spells can trigger from an attack. Cards like Strangling Soot trigger when a unit is being attacked by an opposing unit, and in this case it destroys the attacking unit. Does the trigger happen immediately upon the declaration of the attack, before dice are rolled? Or does the rolling of the attacker's dice act as the indication that the attack has been made and the trigger happens before defense dice are rolled? Or does this only happen if damage would be applied at all (a failed defense)?
Answer from Hasbro: Cards like Strangling Soot and Call to Heel trigger on the announcement of the attack.
Page 11, Arena of the Planeswalkers game guide under HOW TO ATTACK “To carry out the attack, follow these steps: 1. Announce which figure is the attacker and which figure is the defender.”
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Post by junazaru on Jan 18, 2016 22:21:02 GMT -6
That brings up an interesting question. If damage from the Shield of Flames were to kill the attacker (since it is before the combat takes place), does the attack still happen, since the attacker is dead already? Killing the creature would negate the attack, yes. Just like First Strike would. *IF the attack is successful* The enchantment seems kinda overpowered.
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Post by wardemonx327 on Jan 19, 2016 9:47:27 GMT -6
Killing the creature would negate the attack, yes. Just like First Strike would. *IF the attack is successful* The enchantment seems kinda overpowered. I disagree... there are ways of removing enchantments AND it only affects adjacent attacking figures. Attacking with ranged attacks and dealing direct damage with spells still affect Chandra normally. Thank you for your opinion, though.
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Post by zackzeta on Mar 3, 2016 22:11:56 GMT -6
how about changing shield of flames to when you deal damage, damage is then dealt. that way you won't kill yourself with a bunch of misses. or rolling an attack die and having to get a sword icon?
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Post by wardemonx327 on May 6, 2016 12:36:32 GMT -6
how about changing shield of flames to when you deal damage, damage is then dealt. that way you won't kill yourself with a bunch of misses. or rolling an attack die and having to get a sword icon? That would balance it out a little better... Thanks for the suggestion!
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Post by darthporkchop on May 6, 2016 14:05:56 GMT -6
Fireball in the card game has an unlimited cost. As much mana as you have to spend, that's how powerful it becomes. The longer the game goes on, the more mana you have to spend. Perhaps there could be a way to tie the amount of damage done to the turn marker? I don't think anyone has used the turn marker on a card for anything. That could be a cool mechanic for the game.
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Post by wardemonx327 on May 9, 2016 11:58:03 GMT -6
Fireball in the card game has an unlimited cost. As much mana as you have to spend, that's how powerful it becomes. The longer the game goes on, the more mana you have to spend. Perhaps there could be a way to tie the amount of damage done to the turn marker? I don't think anyone has used the turn marker on a card for anything. That could be a cool mechanic for the game. I tried to think of a way to incorporate that but came up with nada. How would you place a turn counter on a card that you hold in your hand? Other players would know what you're up to... Also, I wanted something more along the lines of an Area of Effect type spell and in doing so, had to come up with a way to split up the damage. When you think of it this way, the spell actually does 8 points of damage to an area (2 to target and 1 to each surrounding hex). Now, if we introduced Vanishing, Time Counters and so on, then maybe. OR If the spell text states somehow that casting on a later turn does more damage, that could work too.
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Post by darthporkchop on May 10, 2016 7:36:30 GMT -6
My idea was that it would be based off the game's turn counter. The longer the game had gone on prior to the card being played, the higher the potential damage the spell could dole out.
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