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Post by joechamp on Nov 17, 2018 1:49:19 GMT -6
Destroy 1 squad creature, summon 1 squad or hero creature from grave.
Thoughts?
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moon
Apprentice
Posts: 63
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Post by moon on Nov 17, 2018 1:55:22 GMT -6
Destroy a squad creature and summon a squad creature from graveyard (not a hero).
Or you you can make resummoning just until end of the turn.
It sounds ok. It is all matter of cost for spells i think. You can do any of these as long as you give it a proper cost.
(Yes i was checking what is new when you posted😁)
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Post by joechamp on Nov 17, 2018 2:13:05 GMT -6
Lol I always check it this is my think now I like this game a lot, but the purpose is to have a card the resuming a hero creature, ideas on cost balance?
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moon
Apprentice
Posts: 63
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Post by moon on Nov 17, 2018 2:25:32 GMT -6
Even without the "destroy a creature" part, resommoning a hero is a very powerful effect. If you want to resummon a hero creature anyway. You may use this: Destroy a squad creature you control with in # clear sight space of your PW, then summon a hero creature from your graveyard. This is so and because you pay a squad you can give it a reasonable cost. About cost, you need to check cards with destroy and summon abilities to calculate cost.
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moon
Apprentice
Posts: 63
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Post by moon on Nov 17, 2018 2:28:25 GMT -6
You can make 2 different cards from this conversation.
Destroy a squad creature and summon one from graveyard.
And
Destroy own squad creature and summon a hero from graveyard.
But you really check out for cost of similar cards. Max value for a card is 45. I think you shouldnt pass the 50.(5 points could be not a big problem)
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Post by joechamp on Nov 17, 2018 2:55:16 GMT -6
I’ll have to look into cost as only has 21 cards cost is a huge factor when adding to their card pool, and I do see two cards in this one idea making making the 1st squad for squad mirror the games free squad or opp squad res, maybe cheaper since those are free? And the 2nd hero for squad actual mirror the higer or lower cost one or even inbetwren because again those are free
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moon
Apprentice
Posts: 63
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Post by moon on Nov 17, 2018 3:32:28 GMT -6
I really didnt understand anything from your questins. Both of these are very powerful spell. Actually first one is more powerful imho. There are not many spells directly kill a squad. Killing one of the werewolves is a huge impact in game. Then as a returning one of the big zombies should be costly.
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Post by joechamp on Nov 17, 2018 5:39:36 GMT -6
Killing a werewolf?
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moon
Apprentice
Posts: 63
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Post by moon on Nov 17, 2018 5:47:26 GMT -6
Werewolf squad, i could remmember the name. As an example of a big squad.
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Post by joechamp on Nov 17, 2018 11:25:02 GMT -6
Werewolf squad is a squad there not hero’s which I’m not sure if you knew or not but only further illustrates my point in a way I believe. This conversation has left me with to inklings; - the ability to summon a KO’d Hero Creature is to powerful - if cost was used to summon a Hero creature instead of making it free like Everafter or “ ” Then it’d be fine. The squad for squad seems amazing though nonetheless and I will definitely hammer that one out by nights end.
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moon
Apprentice
Posts: 63
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Post by moon on Nov 17, 2018 12:13:14 GMT -6
"Rise of the Dark Realm" resummons 1 squad creature and costs 25. You want to add a "destroy a squad creature" feature too. I dont know how much you need to increase cost for that. As you said "Ever After" does one turn thing for 20 so you can work with it too. "Sunlance" destroys already damaged squad and costs 30. Evenif you destoy already damaged squad and resummon it costs more than 55. So you can keep thinking about destroying own squad and resummoning hero. 50 for resummoning a hero and minus something for destroying own squad. has some spells gaining some benefit for destroying own squad. You can use them as a referance.
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