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Post by Design on Aug 26, 2015 13:57:55 GMT -6
Please Help and write that kind of Spell Cards do you need!!
And I will try to create Them!!!
I will be on vacation for whole few weeks. So, I have a plan to create a lot of new Spell Cards (because deck building is Cool!!!)
I have spend about 3 weeks investigating AotP and MTG cards stats.
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Post by Targanth on Aug 26, 2015 14:15:20 GMT -6
I'd like to see some spell cards. Perhaps something along the lines of Swift Justice/Lifelink, but that gives the squad CounterStrike. Many of 's spells are -ups (+ /+ ). I'd also like (if it is appropriate for ) some similar spells that -down 's opponent squads of PWs.
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Post by Design on Aug 27, 2015 16:44:53 GMT -6
What kind of Trap card we can add into AofP? Hidden Enchantment (Trap fire) Place face down. In Range:6 place 4x counters on empty spaces. When enemy Figure moves on space with counter OR ADJACENT, flip this card other (if not jet) it gets 1dmg / roll 3 dice. Hidden Enchantment (Poison Trap) Place face down. In Range:6 place 4x counters on empty spaces. When enemy Figure moves on space with counter, flip this card other (if not jet) place that counter on his Army Card. At start of turn roll dice for each PoisonClound counter on Army cards (swords = dmg) Hidden Enchantment (Trap Root) Place face down. In Range:6 place 4x counters on empty spaces. When enemy Figure moves on space with counter, flip this card other. Place the Figure sidewyas on the curent scape it end his movement and skips his next turn. Hidden Enchantment (Bless Trap) Place face down. In Range:6 place 4x counters on empty spaces. When enemy Figure moves on space with counter OR ADJACENT, flip this card other. Whenever any Figure moves on BlessCounters counters place that counter on his Army Card. Army Card has - 1 Attack minimum of 1. Hidden Enchantment (Trap teleport) Place face down. Range:6 place 4x counters on empty spaces. When enemy Figure moves on space with counter, flip this card other. Place active Figure on empty space in Range6. Active Squad/figure end his movement. Remove rest of counters and this card at the end of turn. Any more ideas?
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Post by bobcanastra on Jun 29, 2016 18:46:34 GMT -6
Plz give us some more Spells!!!
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