Post by lefton4ya on Aug 30, 2016 18:33:38 GMT -6
CinCityCon is Saturday, October 1 (10am-11pm) in Cincinnati @ the Ramada Plaza Hotel
11320 Chester Rd, Cincinnati, OH
See the the CinCityCon Registration and event listings, website, Meetup and Facebook pages, but basically it will be $10 entrance to get in, $5 for tournaments, and free learn-to-play.
We will be having a Heroscape tournament 10am-2:30pm (time subject to change) and Heroscape & Magic:AotP learn-to-play team games afterwards. I will need to volunteers to help set-up/tear down. There will be tons of other events too, and $10 is cheap for a con!
Heroscape Tournament (10am - 2:30 pm): $5 fee to enter, but $100+ in prizes (bringing additional prizes is optional)
4 round swiss style tournament (+ 2-player championship if needed). Players bring a pre-drafted 540 point 24-hex Heroscape army, C3V/SoV allowed, Marvel banned, but at least 1/2 the army points (270) must be spent on unique or uncommon heroes. Bring the army you are going to play and a set of dice and markers. If you don't have figures for the army you want to play, just ask on this thread and I or someone else can provide it.
Prizes: AotP and Heroscape sets
Glyphs & Trap:
Heroscape & AotP learn to play (3-7pm): Teams of 2 on 2 individual games and not tournament. 3 rounds of roughly 1 hour 15 min games. No entry fee.
500 point armies (& for AotP 200 point of spells) - bring an army of each game for each player along with dice and markers (we can Provide a Heroscape army and/or AotP army & deck and dice and markers if you ask ahead). Max 24 figure limit for both armies on a team (If coming solo, max 12 figure limit, otherwise one person 16 figure limit with partner combined totals 24 figure limit). Whether each player plays Heroscape or AotP each game would be entirely up to the newbies what they would more like to play (your second army may be borrowed by a new person at the con), but if Ok with all participants at a game, we will combine the two as follows:
Maps
See Heroscapers Thread
It will be mostly heroscape maps but also a couple maps made with AotP mats and terrain, including cryptoliths.
For those not in the area or able to come, I would still like your thoughts on this format (army suggestions would be nice).
11320 Chester Rd, Cincinnati, OH
See the the CinCityCon Registration and event listings, website, Meetup and Facebook pages, but basically it will be $10 entrance to get in, $5 for tournaments, and free learn-to-play.
We will be having a Heroscape tournament 10am-2:30pm (time subject to change) and Heroscape & Magic:AotP learn-to-play team games afterwards. I will need to volunteers to help set-up/tear down. There will be tons of other events too, and $10 is cheap for a con!
Heroscape Tournament (10am - 2:30 pm): $5 fee to enter, but $100+ in prizes (bringing additional prizes is optional)
4 round swiss style tournament (+ 2-player championship if needed). Players bring a pre-drafted 540 point 24-hex Heroscape army, C3V/SoV allowed, Marvel banned, but at least 1/2 the army points (270) must be spent on unique or uncommon heroes. Bring the army you are going to play and a set of dice and markers. If you don't have figures for the army you want to play, just ask on this thread and I or someone else can provide it.
Prizes: AotP and Heroscape sets
Glyphs & Trap:
Heroscape & AotP learn to play (3-7pm): Teams of 2 on 2 individual games and not tournament. 3 rounds of roughly 1 hour 15 min games. No entry fee.
500 point armies (& for AotP 200 point of spells) - bring an army of each game for each player along with dice and markers (we can Provide a Heroscape army and/or AotP army & deck and dice and markers if you ask ahead). Max 24 figure limit for both armies on a team (If coming solo, max 12 figure limit, otherwise one person 16 figure limit with partner combined totals 24 figure limit). Whether each player plays Heroscape or AotP each game would be entirely up to the newbies what they would more like to play (your second army may be borrowed by a new person at the con), but if Ok with all participants at a game, we will combine the two as follows:
- For each team, one person play with a Heroscape army and the other with an AotP army and spell deck.
- Only the Heroscape player uses Order Markers but everyone rolls for initiative each round (the AotP player can use Order Markes to keep track of turns taken but does not have to preplan them).
- Enchantments can be placed on Heroscape or AotP units but Sorcery cards can only be played on AotP units.
- Powers that refer to creatures or figures and skulls or crossed-weapon symbols are interchangeable, and a Planeswalker is counted as a unique hero for Heroscape powers.
- Zombies, Spirits, and Vampires are considered undead for Heroscape powers. Any other questions on combining we can figure out.
Maps
See Heroscapers Thread
It will be mostly heroscape maps but also a couple maps made with AotP mats and terrain, including cryptoliths.
For those not in the area or able to come, I would still like your thoughts on this format (army suggestions would be nice).
Glyphs & Trap:Glyphs, Traps, etc
All maps will have 1-2 glyphs and 1-2 treasure glyphs, total of 2-3 glyph per map.
Glyph Pool Same as last year's [post=1321309]gencon pool[/post], unless someone objects.
Treasure Glyphs
All released treasure glyphs (besides Brandar) will be in the pool, with master set glyphs (Attack +1, Defense +1, Healing) having double the chance of being on a map.
Treasure Glyph Trap: On a roll of 1-5, do not reveal the Treasure Glyph. Instead, roll a battle die; if a skull is rolled the figure receives a wound. On a roll of 6 or higher, reveal the Treasure Glyph and place it on that Hero’s Army Card.
All maps will have 1-2 glyphs and 1-2 treasure glyphs, total of 2-3 glyph per map.
Glyph Pool Same as last year's [post=1321309]gencon pool[/post], unless someone objects.
- Glyph of Dagmar (Initiative +8 ) - When you roll for initiative, add 8 to your die roll.
- Glyph of Valda (Move +2) - For each figure you control, add 2 to their Move number.
- Glyph of Lodin (+1 to D20) - When you roll the D20, you may add 1 to your die roll.
- Glyph of Healer (AotP version) - At the start of this figure's controller's turn, remove one damage marker from this figure.
- Glyph of Wannok (Wound) - At the end of every round, roll the 20-sided die. If you roll a 1, the figure on the Glyph receives one wound. If you roll a 2 or higher, you may choose an opponent who must give one wound to any figure he or she controls on the battlefield.
Treasure Glyphs
All released treasure glyphs (besides Brandar) will be in the pool, with master set glyphs (Attack +1, Defense +1, Healing) having double the chance of being on a map.
Treasure Glyph Trap: On a roll of 1-5, do not reveal the Treasure Glyph. Instead, roll a battle die; if a skull is rolled the figure receives a wound. On a roll of 6 or higher, reveal the Treasure Glyph and place it on that Hero’s Army Card.