Getting the Hang of it
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Post by Getting the Hang of it on Dec 15, 2015 9:39:17 GMT -6
Okay, if you play a twist spell which swaps your and does it only come into affect if you attack? The reason I ask is because the card says to discard after your turn. What if you wanted to use it to toughen your defense anticipating an attack on your opponents next turn? If you play it the way it seems to be written the only benefit it can hold is if your defense is stronger than your attack, am I missing a rule that says it can stay in play if used for defensive purposes instead of attack through your opponents next turn? Again, new to this so just trying to learn.
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Post by Targanth on Dec 15, 2015 13:47:49 GMT -6
I think this Hasbro answer to the Inspired Charge question covers this question as well. 8) The spell “Inspired Charge” gives +2/+1 until end of turn. What is the point of the extra defense dice if it's gone by the time you would be attacked again? In the Arena of the Planeswalker Core game alone, there is no use for increasing a creature’s on your turn. Perhaps in the future there will be a way to use that portion of the .
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Post by bluecloud2k2 on Dec 15, 2015 18:18:24 GMT -6
IIRC, end of turn means until the beginning of your next turn.
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Jsanner2
Apprentice
Currently waiting in the Reserve
Posts: 66
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Post by Jsanner2 on Dec 15, 2015 18:53:02 GMT -6
"End of turn" means exactly "until the end of the current turn." If it goes into effect during your turn, it ends when your turn ends. If it goes into effect during your opponent's turn, it ends when their turn ends.
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Getting the Hang of it
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Post by Getting the Hang of it on Dec 16, 2015 8:13:43 GMT -6
So, basically there is no benefit to playing a spell to increase your defenses anticipating an opponents attack because it ends as soon as your turn is over. Just makes no sense to me why they would make a card that could increase your defense, but for no purpose at all. I'm new to the game, and learning so I still definitely have a ton to learn. You can play cards after you attack before your turn is over, but again if you played that one to increase your , it would have no benefit if it had to be discarded as soon as your turn was over. I think me and the crew that I play with may amend to a house rule that if the card is played after an attack and used for defense purposes, it can last until your opponents turn ends.
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Post by darthporkchop on Dec 16, 2015 9:07:11 GMT -6
Jsanner2 is correct. End of turn is end of current turn. Just like you move the turn counter at the end of each player's turn. The 1st game set rulebook contains rules for Heros and common squads, which had no purpose either. Just as we've seen heros become relevant with the first expansion, I'm sure we'll see common squads in the future, as well as a use for cards that bolster during the creature's controller's turn. Don't forget, there are cards that swap and . While they can't be combined using the current set of cards, that could very well change with future set releases.
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