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Post by Targanth on Nov 16, 2015 17:10:44 GMT -6
First, one from me. Images added 1/18/2016 The Void Rift battlefield happens at a place where the warfare has torn a rip between planes. The center of the battlefield is almost completely gone, and a impassable rift has taken its place. There remains a single raised path that crosses the void. However, it is certainly possible to completely walk around the void. The void is not transparent, so a figure standing nearby may not be visible at all. Attacks may not be made through the areas now occupied only by the void. Edit - Added 2nd page to file 12/19/2015. Page 2 has photo of battlefield and glyph placement locations. Void Rift Battlefield Update Edit - 12/30/2015 - added a 3 player Void map and a 3 player King of the Hill Scenario.Void Rift Battlefield Update 2
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Post by bluecloud2k2 on Nov 17, 2015 14:45:01 GMT -6
Interesting.... you may want to come up with a printable terrain to represent the void.
Just my two bits.
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Post by bluecloud2k2 on Nov 19, 2015 13:54:15 GMT -6
Made you a printable terrain... these should fill the gap so to speak...
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Post by Targanth on Nov 19, 2015 14:13:39 GMT -6
Thank you! I like that for the void!
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Post by bluecloud2k2 on Nov 19, 2015 23:57:48 GMT -6
You are most welcome.
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Post by wardemonx327 on Nov 23, 2015 12:22:05 GMT -6
Need starting points for more PWs... in case you want to do 3-5 players.
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Post by Targanth on Nov 23, 2015 12:37:43 GMT -6
Need starting points for more PWs... in case you want to do 3-5 players. I considered that as I built this. The way that I placed the base tiles makes this version primarily a mirror map so pretty much equal for either player. I would use a different layout of the base tiles to make it a 4 player map. The base tiles actually fit quite nicely into a hexagon with a very nice void in the middle, and I would suggest that layout for a 3 player map (or 6 player map once Zendikar is available). I have not come up with an idea for a balanced 5 player map with a void just yet.
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Post by bluecloud2k2 on Nov 23, 2015 16:38:50 GMT -6
I don't think a balanced 5 player map IS possible...
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Post by darthporkchop on Dec 16, 2015 9:12:48 GMT -6
Has anyone tried this battlefield design? How did it play out?
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Post by bluecloud2k2 on Dec 18, 2015 1:34:40 GMT -6
Pretty well, actually.
Does need rune tile placement though.
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Post by Targanth on Dec 18, 2015 12:59:26 GMT -6
Pretty well, actually. Does need rune tile placement though. If you have any suggestions for the locations of glyphs, let me know! I didn't add the ruins as I thought the void would provide much of the LOS blocking. If it needs more, I'm certainly open to suggestions.
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Post by bluecloud2k2 on Dec 19, 2015 10:56:08 GMT -6
I ran it placing the 4 glyphs face down at each end of the bridge, and at the top and bottom of the void.
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Post by Targanth on Dec 19, 2015 20:34:07 GMT -6
I updated the first post in this thred with an updated battlefield that contains the Glyph positions recommended by bluecloud2k2
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Post by Targanth on Dec 30, 2015 12:52:28 GMT -6
I've updated the first post in this thread. After examining the 6 main map tiles, I was able to come up with a 3-player map that uses the Void concept.
Unfortunately, the Base set of the game does not have enough Hex Tiles to build the map 3 player maps. The Wal-Mart Exclusive with the bonus tiles does provide enough tiles. Alternately, it would require 2 normal base sets to have enough tiles. Heroscape hexes (which I've used) can also be used.
The Void area is smaller which does make for close quarters.
I have also included a Scenario for 3 players to play a King of the Hill variation. The base map is identical, but the Hexes that span the Void are placed in a different configuration. The hexes required for this version would be 2 base sets (or 1 base set and 1 Wal-Mart Bonus pack). The hexes in this scenario have a top level of 4 hexes. The center-most of these 4 hexes is the King spot. This configuration allows for a double base figure to occupy the king spot.
Reaching the top of the hill is not sufficient to win the scenario - you must be able to stay there. Each player at the start of their turn (before drawing a spell card) discovers if they are King. If any figure from their army or squads is still located in the center King spot as their turn begins, that player receives a King point. The first player to earn 3 King points is the King of the Hill.
A note about the layout of the three player map. Since there are 3 unused Map boards, the extra boards could be placed in a duplicate of the first 3 boards and then connected to then ends of the first map to create a huge diamond-shaped void with 2 smaller triangle voids on the sides. This is a huge map. It might work as a 4 player map, but it may cause a pair of 1v1 battles with the survivors then facing off for the final victory. Perhaps that would lend itself to becoming a good special scenario map.
Your feedback, as always, is welcome!
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Post by AotpLotr on Feb 10, 2019 16:51:45 GMT -6
I tried the King of the Hill and it was AMAZING. Nahiri instantly took a King Point (Queen Point?) but quickly died. Ob Nixilis quickly took the place of Arlinn's figure on the King Hex. He got 2 King Points, but Arlinn's OVERPOWERED Pummelroot Elementals killed him just in time. Nahiri, with just the Avacyian Inquisitors left alive, somehow took.the victory, killing one of the Pummelroot Elementals (Ob Nixilis' last troop (a single Restless Zombie) killed the other 2) Here are the teams:
Nahiri: Bloodline Nobles Avacyian Inquisitors Nor Aeronaut Captain
Arlinn: Pummelroot Elementals Elf Rangers Kessig Rangers
Ob Nixilis: Restless Zombies Malakir Bloodchasers Eldrazi Scions
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Post by AotpLotr on Feb 13, 2019 21:16:21 GMT -6
I just came up with an awesome battle scenario! It's a forest ambush.
Team 1: 600 cost army; Troops are presummoned anywhere on the board
Team 2: 500 cost army, 500 cost army; PW's can be put in spots that are the start of a winding pathway towards the defender
Use the weirded terrain boards. Weirded ground spaces block line of sight for ONLY the attackers, not the defender. NO ONE can move onto a weirded ground space. I tried it as the defender and lost pretty badly, The attackers still had a squad of Rhox Veterans (Ablbiet severely damaged) left. The second time I played, I managed to ambush the attacker's PW's before they could summon their troops. Use elevations to allow the attackers to get to the defender. And SEPARATE THEM
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Post by deathstroke on Jun 11, 2019 10:50:01 GMT -6
I love the idea... but forgive my ignorance... what are "voids" and their rules for AOTP? Thanks in advance First, one from me. Images added 1/18/2016 The Void Rift battlefield happens at a place where the warfare has torn a rip between planes. The center of the battlefield is almost completely gone, and a impassable rift has taken its place. There remains a single raised path that crosses the void. However, it is certainly possible to completely walk around the void. The void is not transparent, so a figure standing nearby may not be visible at all. Attacks may not be made through the areas now occupied only by the void. Edit - Added 2nd page to file 12/19/2015. Page 2 has photo of battlefield and glyph placement locations. Void Rift Battlefield Update Edit - 12/30/2015 - added a 3 player Void map and a 3 player King of the Hill Scenario.Void Rift Battlefield Update 2
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Post by Targanth on Jun 12, 2019 8:18:47 GMT -6
I love the idea... but forgive my ignorance... what are "voids" and their rules for AOTP? Thanks in advance A Void can be created in the way several map board pieces are placed together. If you place 3 boards to meet together as a triangle, there is an open space at the center of the triangle where there are no hexes. I've called the spaces with no hexes 'voids', basically a hole in the map. The rules for voids are pretty simple - you can only move by having hexes over which to count your movement.
Ranged combat also requires that the hexes be present when counting to see if an enemy figure is in range. You must count the distance between two figures using the hexes. You may not shoot over or through a void, since you can not even see over or through a void.
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