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Post by Furyun on Nov 13, 2015 4:26:44 GMT -6
1. Does necrotic stench stack? I.e. do multiple blighted reavers further increase the effect past -2? 2. Do squads have a fugure limit? The squad cards do not list how many units are in the squad, and its not in the rules. So If i own 6 blazing firecat figures are they all in the same squad? 3. "Hit" is the only term used for cards and it is not defined. Does "hit" mean damage that is automatic and is not defendable? Refrence twinflame. 4. Why is there so much wasted space on these cards? There is so much room for clarification... i.e. mind control should say "until end of turn" Thank you
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Post by bluecloud2k2 on Nov 13, 2015 9:30:46 GMT -6
1. Does necrotic stench stack? I.e. do multiple blighted reavers further increase the effect past -2? 2. Do squads have a fugure limit? The squad cards do not list how many units are in the squad, and its not in the rules. So If i own 6 blazing firecat figures are they all in the same squad? 3. "Hit" is the only term used for cards and it is not defined. Does "hit" mean damage that is automatic and is not defendable? Refrence twinflame. 4. Why is there so much wasted space on these cards? There is so much room for clarification... i.e. mind control should say "until end of turn" Thank you 0. I'm more inclined to answer questions from registered users. But lucky you - I'm feeling generous. 1. The exact wording of Necrotic Stench is: Each non-zombie creature within 2 clear sight spaces of any Blighted Reaver gets -2 . The effect does not stack. 2. The figure limit is shown on the card by the number of silhouettes. With the rules being the way they are currently, there is no benefit to owning more than one boxed set at this time. This is where house rules come in. I myself would stick with 3 Blazing Firecats per squad, and if there are enough figures/cards, allow each Planeswalker extra squads even if it does break the "No Duplicate Uncommons" rule. 3. A "hit" is the number of potential damage dealt during an attack. The Defender must roll one shield per hit or take that hit as damage. For example: I cast Twinflame on my Blazing Firecats. I roll 3 dice, and come up with two crossed swords. Normally that would only deal 3 hits (2 from the crossed swords and +1 from Intense Strike). Thanks to Twinflame, I actually deal 5 hits that must be defended against. The Defender must roll 5 shields to prevent all the damage. If he only rolls three shields, he takes two damage. 4. You are asking the wrong people. Go bug WotC on this issue. While you are at it I think everyone here has a laundry list of complaints about Expansion Schedules and a general lack of support for this game. EDIT: You can thank me by becoming a registered user. I may not be the admit/creator, but I don't wanna see this resource dry up due to lack of interest.
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Post by Targanth on Nov 13, 2015 9:52:44 GMT -6
1. Does necrotic stench stack? I.e. do multiple blighted reavers further increase the effect past -2? 2. Do squads have a fugure limit? The squad cards do not list how many units are in the squad, and its not in the rules. So If i own 6 blazing firecat figures are they all in the same squad? 3. "Hit" is the only term used for cards and it is not defined. Does "hit" mean damage that is automatic and is not defendable? Refrence twinflame. 4. Why is there so much wasted space on these cards? There is so much room for clarification... i.e. mind control should say "until end of turn" Thank you Here are my opinions. 1. No. For me, the word ANY in the is like wording it at least one Reaver. 2. Currently, Yes, there is a figure limit. All of the squads that are in the base game are Unique squads. The card pictures the number of figures in the squad. If they choose to produce any Common squads, I expect there to be rules for using multiple squads with a single card. HeroScape does this. In HeroScape, you would have to pay the cost for each squad of Common figures (so 2 squads of Firecats would cost 200 points, 3 squads 300 points). In HeroScape, they could all be controlled with a single card, but activating the card would allow you to only activate 3 Firecats on your turn. It could be any 3 of the Firecats. 3. Twinflame says Choose a Squad creature you control. Each crossed weapon symbol you roll for that creature this turn counts as +1 hit. So if I use the with a Phoenix, I determine how many dice to roll for attack. It should be 2, perhaps plus 1 for height and another 1 for the glyph, so as many as 4 possible. If I roll 2 on those 4 dice, I would do 2 hits from the dice and +1 hit from Twinflame, a total of 3 hits. When my opponent rolls defense dice 3 would block all 3 hits. Now lets use a Firecat instead of a Phoenix. The Firecat starts with 3 and might have +1 height and +1 Glyph for a total of 5 attack dice. I roll 2 on my attack. I would get +1 hit for Intense Strike since I rolled 2 crossed swords. Twinflame would add +2 hits since I rolled 2 crossed swords. In this case I would have 5 hits total. My opponent could block all 5 of the hits if 5 are rolled. But suppose I only roll 1 crossed sword on my attack. Twinflame gives me +1 hit, but since I only rolled 1 symbol, Intense Strike does not add another hit. I would have just 2 hits, both of which could be defended. 4. I agree that there enough space on most of the cards that they could be a bit more precise. However, some cards (Phoenixes) are already full, so I suspect some future cards will also use up the space. (Ninja'd)
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Post by Hover on Jan 6, 2016 5:08:40 GMT -6
"bluecloud2k2"
""4. You are asking the wrong people. Go bug WotC on this issue. While you are at it I think everyone here has a laundry list of complaints about Expansion Schedules and a general lack of support for this game.
You aren't asking the wrong people. This is a tool devoted to such things and questions. The game is also relatively new and in general has been dubbed Heroscape 2.0 ect. And the release of expansions will follow soon but players fear that for one reason or another it won't be plugged anymore mainly because the card game has marketing of epic renown compared to this product. Also the expansion has a new twist on the game to test expansion material and how it will be delivered in the future.
""EDIT: You can thank me by becoming a registered user. I may not be the admit/creator, but I don't wanna see this resource dry up due to lack of interest.""
Then you shouldn't be ignorant. As a guest the first thing I read from here was that. And I'm sure many are thankful you are not an Admin and most likley wont see that title here anyways. And it isn't a lack of interest alone that could dry it up. Pulling a Derek Smart attitude to people who have questions certainly might.
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Post by Trollsniper on Jan 6, 2016 10:36:21 GMT -6
Sounds like someone drank their Hatorade.
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Jsanner2
Apprentice
Currently waiting in the Reserve
Posts: 66
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Post by Jsanner2 on Jan 18, 2016 1:25:20 GMT -6
You aren't asking the wrong people. I mean, none of us designed the cards, nor do we have clairvoyant insight into the minds of those who did so... I think we're not going to be very helpful about that.
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