Post by wade on Apr 25, 2018 23:38:06 GMT -6
Hey there everyone, this will be my first time posting !
I've been coming up with some ideas for a few different creatures and how sinergry could work with them.
Ancient Hellkite
2 figure squad
Life 5
Move 4
Range 1
Attk 3
Def 4
Ability: Flying
Ability: Fiery Attack
In addition to their normal attack, you may choose to have both Ancient Hellkites perform a Fiery Attack. Roll a d20, if you roll a 16 or higher this attack also deals 1 damage to any creature adjacent to a Ancient Hellkite. A Ancient Hellkite is not affected by this damage.
Dragon Fodder Goblins
3 figure squad
Life 3
Move 6
Range 1
Attk 2
Def 3
Ability: Come And Get Me!
After all Dragon Fodder Goblins have completed their attacks, one Ancient Hellkite figure that is within 6 clear sight spaces of a Dragon Fodder Goblin may move up to 4 spaces closer to that target Dragon Fodder Goblin. The Ancient Hellkite will take any leaving engagement attacks before moving. After moving the Ancient Hellkite, sacrifice the target Dragon Fodder Goblin to your figure graveyard.
What I wanted to do here is create two squads that worked well with each other without making them seem to strong. If anyone has some insight on how I should tweak these please let me know!
Last one is
I want to attempt a token Army with Ghave as a hero squad
//
Life 6
Move 4
Range 6
Attk 0
Def 2
Ability: Enlighten Fungus
ENLIGHTEN FUNGUS
When Ghave, Guru of Spores is summoned , put three +1 counters and three +1 counters on him.
Ability: Feed The Rot
You may remove a +1 or +1 counter from a squad you control that has one or more figures within 6 clear sight spaces of Ghave, Guru of Spores. If you do, put a Saproling onto the battlefield adjacent to Ghave, Guru of Spores with life 1, 2, 2, move 4 and range 1
Use this ability only during Ghave, Guru of Spores' turn.
Ability: Spore Strength
Choose a squad you control within 6 clear spaces from Ghave, Guru of Spores, sacrifice a creature from target squad. If you do put a +1 or +1 counter on a friendly squad or hero creature you control
With Ghave I wanted to give him the ability he needs to pump out creatures and with a long range to attack from a distance, and if anyone were to get up on top of him he would be able to take a hit. So i thought his attack should be reduced to some in exchange.
Sproling
1 figure
Life 1
Move 4
Range 1
Attk 2
Def 2
Again if anyone has any pointers or like what you see let me know!
I've been coming up with some ideas for a few different creatures and how sinergry could work with them.
Ancient Hellkite
2 figure squad
Life 5
Move 4
Range 1
Attk 3
Def 4
Ability: Flying
Ability: Fiery Attack
In addition to their normal attack, you may choose to have both Ancient Hellkites perform a Fiery Attack. Roll a d20, if you roll a 16 or higher this attack also deals 1 damage to any creature adjacent to a Ancient Hellkite. A Ancient Hellkite is not affected by this damage.
Dragon Fodder Goblins
3 figure squad
Life 3
Move 6
Range 1
Attk 2
Def 3
Ability: Come And Get Me!
After all Dragon Fodder Goblins have completed their attacks, one Ancient Hellkite figure that is within 6 clear sight spaces of a Dragon Fodder Goblin may move up to 4 spaces closer to that target Dragon Fodder Goblin. The Ancient Hellkite will take any leaving engagement attacks before moving. After moving the Ancient Hellkite, sacrifice the target Dragon Fodder Goblin to your figure graveyard.
What I wanted to do here is create two squads that worked well with each other without making them seem to strong. If anyone has some insight on how I should tweak these please let me know!
Last one is
I want to attempt a token Army with Ghave as a hero squad
//
Life 6
Move 4
Range 6
Attk 0
Def 2
Ability: Enlighten Fungus
ENLIGHTEN FUNGUS
When Ghave, Guru of Spores is summoned , put three +1 counters and three +1 counters on him.
Ability: Feed The Rot
You may remove a +1 or +1 counter from a squad you control that has one or more figures within 6 clear sight spaces of Ghave, Guru of Spores. If you do, put a Saproling onto the battlefield adjacent to Ghave, Guru of Spores with life 1, 2, 2, move 4 and range 1
Use this ability only during Ghave, Guru of Spores' turn.
Ability: Spore Strength
Choose a squad you control within 6 clear spaces from Ghave, Guru of Spores, sacrifice a creature from target squad. If you do put a +1 or +1 counter on a friendly squad or hero creature you control
With Ghave I wanted to give him the ability he needs to pump out creatures and with a long range to attack from a distance, and if anyone were to get up on top of him he would be able to take a hit. So i thought his attack should be reduced to some in exchange.
Sproling
1 figure
Life 1
Move 4
Range 1
Attk 2
Def 2
Again if anyone has any pointers or like what you see let me know!