Post by whisperwrath on Jan 10, 2018 15:09:47 GMT -6
So there are a few Keywords that are part of the evergreen keywords that do not have anything in AotP. Just trying to get some thoughts on it.
DOUBLE STRIKE-
This one seems to be tricky but I see a similar thread through because of techtoaster Ajani which is that you can reroll your dice. This is seemingly a difficult one since Chandra has Double Attack and that would normally be how Double Strike would work. Personally I like the reroll and see nothing wrong with it.
VIGILANCE-
I have seen so many different iterations of this that I really wish they had put vigilance on a card somewhere. Once again techtoaster created what I think is the best in that you Vigilance allows you to reroll your dice but have a -1DEF. I actually think that vigilance should function the same way as I mentioned Double Strike should work but just for defense, you can Reroll your Defense dice.
However, AotP has an ability called DISENGAGE and I get the feeling that that is their version of Vigilance since they had a perfect opportunity with Arlinn to create vigilance (Arlinn's planeswalker in the game gives a create vigilance.)
REACH-
I've seen this done a couple different ways as well but it seems that the best version that seems to be playtested is that creatures with X spaces cannot use flying if they have it (I've seen 2-5 spaces away for this ability.) Personally I think this is probably the best way to use it as I think bonus attack against flying etc since Flying gives movement bonus and not battle bonus like in the card game.
CONCLUSION
Just wanted to see what some thoughts are on this. I was looking at trying to try some custom cards but I wanted to get the communities input. I think overall we as a community could come up with some standards in abilities since it is very possible that there may never be another expansion printed.
DOUBLE STRIKE-
This one seems to be tricky but I see a similar thread through because of techtoaster Ajani which is that you can reroll your dice. This is seemingly a difficult one since Chandra has Double Attack and that would normally be how Double Strike would work. Personally I like the reroll and see nothing wrong with it.
VIGILANCE-
I have seen so many different iterations of this that I really wish they had put vigilance on a card somewhere. Once again techtoaster created what I think is the best in that you Vigilance allows you to reroll your dice but have a -1DEF. I actually think that vigilance should function the same way as I mentioned Double Strike should work but just for defense, you can Reroll your Defense dice.
However, AotP has an ability called DISENGAGE and I get the feeling that that is their version of Vigilance since they had a perfect opportunity with Arlinn to create vigilance (Arlinn's planeswalker in the game gives a create vigilance.)
REACH-
I've seen this done a couple different ways as well but it seems that the best version that seems to be playtested is that creatures with X spaces cannot use flying if they have it (I've seen 2-5 spaces away for this ability.) Personally I think this is probably the best way to use it as I think bonus attack against flying etc since Flying gives movement bonus and not battle bonus like in the card game.
CONCLUSION
Just wanted to see what some thoughts are on this. I was looking at trying to try some custom cards but I wanted to get the communities input. I think overall we as a community could come up with some standards in abilities since it is very possible that there may never be another expansion printed.