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Post by diehordlou on Jan 9, 2018 19:53:29 GMT -6
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Post by whisperwrath on Jan 9, 2018 22:55:50 GMT -6
Like it a lot! I'm having issues with abilities for him though. The necro alchemist has a charge counter ability so something along those lines.
BARD- Discard a card and put a verse Counter on Yisan. SONG- Remove 2 Verse Counters and put a squad creature from the creature graveyard into Reserve.
EDIT 1: If you wanted to get really nuts with those figures you could make Yissan Transform. Maybe 1 mode is more battle oriented (higher dice) and one mode is all about supporting in some function.
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Post by whisperwrath on Jan 10, 2018 13:27:51 GMT -6
diehordlou Have any ideas for Yisan abilities? I'd love to help playtest him.
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Post by diehordlou on Jan 10, 2018 15:05:08 GMT -6
I haven't yet. Been pretty busy at work unfortunately. But I like the idea of using both figures. Kinda like a stance change feel going on. A buddy of mine thinks it should be something along the lines of " all creatures within 4 spaces either roll additional defense, or maybe move 2 spaces. And his other ability my buddy gave him was every time a spell is played you can move yisan 1 space and he doesn't take leaving engagement while moving this way. We haven't play tested it yet, so I'm not sure if I like it yet lol
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Post by whisperwrath on Jan 10, 2018 15:18:20 GMT -6
I like them both. He definitely feels like he needs to fill in the role of just an awesome support unit than something hard hitting. Another idea is maybe make it so every turn he is chosen you can move a squad creature. His MTG card brings creatures straight onto the board so that could be a powerful way to use him since has massive creatures while still keeping his style.
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Post by Zeek the Sneak on Jan 10, 2018 20:23:44 GMT -6
gimme a rough guess on his point value and i'll try him out this weekend and tell you what I think
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Post by diehordlou on Jan 10, 2018 20:36:22 GMT -6
6 life 5 move 3 attack 4 defense Not sure for range. Maybe 80 points Before using yisan you may move a squad you control up to 3 spaces Every time you use a spell yasin may move 1 space and does not take leaving engagement attacks while moving this way. For now this is what I'm play testing we will be adjusting his range over a few games. Maybe 1-3 not sure yet. Any additional ideas or input is greatly appreciated
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Post by whisperwrath on Jan 10, 2018 20:37:35 GMT -6
There is an excel file that does the calculations for you. I found it on this site and downloaded it. Let me find the link and put it in here.
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Post by whisperwrath on Jan 10, 2018 21:10:08 GMT -6
Ran it through the calculator and it should be about 70 points. That's subjective though based on his powers. 70 to me sounds good though because that's on par with mad prophet and would allow you to use with path wardens with Nissa for 500 points. Though he's not ranged from what you put in so it's not like he combos with them anyway.
EDIT1: Forgot the ability of the Path Wardens. It would work with Yisan.
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Post by diehordlou on Jan 10, 2018 21:16:37 GMT -6
Well it may make sense to make him ranged. I'm not sure
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Post by whisperwrath on Jan 10, 2018 23:12:03 GMT -6
Well it may make sense to make him ranged. I'm not sure Yeah I was thinking he should be ranged. At least 3 maybe longer. Let me run the calculator and see what are some limitations.
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Post by whisperwrath on Jan 10, 2018 23:48:39 GMT -6
According to the Formula excel file that I've been using from this Forum he can go up 5 range without increasing points. So I honestly would make him 5 range and work backwards if he seems too powerful. I personally don't think he does since he is only 3 ATK and 4 DEF.
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Post by whisperwrath on Jan 10, 2018 23:52:47 GMT -6
I've attached the card converter with Yasin's stats in there.
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