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Post by Zeek the Sneak on May 18, 2017 16:20:57 GMT -6
some cards I tried to create since a friend gave me some of his extra minis Attachments:Beastman Brigade.rtf (268.46 KB)
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Post by Zeek the Sneak on May 18, 2017 16:24:35 GMT -6
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Post by Zeek the Sneak on May 18, 2017 16:26:58 GMT -6
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Post by mineman1 on May 18, 2017 16:58:58 GMT -6
My thoughts Beastman brigade- The ability is too powerful it has the potential to kill another creature in a single turn just on its own without any combos. Also since it doesn't specifies that you have to attack the original target you could kill every adjacent creature. Disruptive rabble- Love it very . Maybe some re-wording for clarity. Also, what happen when to of them are adjacent to each other. Gideon's Disciple- Since this is mostly utility figure maybe give it an extra health so it can last longer, and some extra move to get into position easier. Hard scale warrior- I would recommend a slight price increase. Also clearer wording on the second ability. Resurrected Marksman- I feel three attacks could get out of hand even though they do have to target different figures. Love the curse the heavens ability. Roughcrag raiders- Very I absolutely love them. All around some very nice armies.
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Post by Zeek the Sneak on May 18, 2017 18:12:12 GMT -6
My thoughts Beastman brigade- The ability is too powerful it has the potential to kill another creature in a single turn just on its own without any combos. Also since it doesn't specifies that you have to attack the original target you could kill every adjacent creature. Disruptive rabble- Love it very . Maybe some re-wording for clarity. Also, what happen when to of them are adjacent to each other. Gideon's Disciple- Since this is mostly utility figure maybe give it an extra health so it can last longer, and some extra move to get into position easier. Hard scale warrior- I would recommend a slight price increase. Also clearer wording on the second ability. Resurrected Marksman- I feel three attacks could get out of hand even though they do have to target different figures. Love the curse the heavens ability. Roughcrag raiders- Very I absolutely love them. All around some very nice armies. beastman brigade's ability is supposed to work like frenzy, but I forgot to add the roll a d20 portion, I'm thinking 15 or higher. it is a 2 creature squad with one range.(the pic shows 3 but i'm excluding the bow unit) I'll fix that later. disruptive rabble's ability is similar to path wardens. I'll add clarity so that they don't affect each other Gideon's disciple move and range up by one? sure. however the holy aura ability doesn't need clear sight hardscale warrior is priced that way to be a sub in for blazing firecats or the gob squad. since we usually play with 500 pt armies I wanted the cards added to be easy sub-ins, so how best to weaken it? resurrected marksman I think I wanna drop the range down some, but volley is a must the figure IS holding 3 bows... roughcrag raiders...yeah that's real and a great alternative to bloodline nobles
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Post by Zeek the Sneak on May 18, 2017 18:18:28 GMT -6
Callie Deadshot unique hero human archer 70 pts 3 life 9 range 2 attack 2 defense 5 move Sniper - when attacking enemy creatures, if they are at least 7 spaces away add 2 dice to Callie Deadshot's attack. fade into nature - if Callie Deadshot is adjacent to a tree she may only be attacked by adjacent figures.
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Post by Zeek the Sneak on May 18, 2017 18:19:53 GMT -6
Dryad Protector unique hero dryad 100 pts 5 life 1 range 2 attack 6 defense 3 move medium 5 nature's embrace - at the begining of the turn of a creature you control, if it is adjacent to Dryad Protector heal one wound. if this is the second consecutive turn however, deal one wound. lay down roots - When activated, the Dryad Protector has a movement of 3. It may only move on four activations, but it may activate without moving. If the Dryad Protector would be destroyed, it does not move to the figure graveyard. Instead, it becomes a tree and remains as an obstacle on the battlefield in the space where it was destroyed. It can not be returned to play after being destroyed.
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Post by Zeek the Sneak on May 18, 2017 18:21:00 GMT -6
Forest Corsair unique hero centaur 100 pts 6 life 1 range 3 attack 5 defense large 6 spearmanship - when making a normal attack on a figure on the same level, Forest Corsair may add 2 to its range. javelin throw - range 6 attack 3. instead of a normal attack, Forest Corsair may target and attck any figure within 6 clear sight spaces. Forest Corsair must move at least 2 spaces to perform this attack. ignore any bonuses from elevation, sorceries, or enchantments. after performing this attack Forest Corsair may not attck on its next activation.
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Post by Targanth on May 18, 2017 19:42:29 GMT -6
I really like these, especially the Dryad Protector! For Lay Down Roots - once summond Dryad Protector may only move 4 times. - - I'm guessing that after moving 4 times, the Protector could still be activated if it is not destroyed, it just can't move. If so, them a thought, perhaps merge Lay down Roots and One with Nature into a single . Lay Down Roots:When activated, the Dryad Protector has a movement of 3. It may only move on four activations, but it may activate without moving. If the Dryad Protector would be destroyed, it does not move to the figure graveyard. Instead, it becomes a tree and remains as an obstacle on the battlefield in the space where it was destroyed. It can not be returned to play after being destroyed. Making it turn into a tree would mean that Callie Deadshot could activate Fade into Nature! For the Forest Corsair, I'm guessing that Spearmanship and Javelin Throw would not both be activated on a singe attack. To make that more certain, Spearmanship could be: spearmanship - when making a normal attack on a figure on the same level, Forest Corsair may add 2 to its range.
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Post by Zeek the Sneak on May 19, 2017 4:38:37 GMT -6
I really like these, especially the Dryad Protector! For Lay Down Roots - once summond Dryad Protector may only move 4 times. - - I'm guessing that after moving 4 times, the Protector could still be activated if it is not destroyed, it just can't move. If so, them a thought, perhaps merge Lay down Roots and One with Nature into a single . Lay Down Roots:When activated, the Dryad Protector has a movement of 3. It may only move on four activations, but it may activate without moving. If the Dryad Protector would be destroyed, it does not move to the figure graveyard. Instead, it becomes a tree and remains as an obstacle on the battlefield in the space where it was destroyed. It can not be returned to play after being destroyed. Making it turn into a tree would mean that Callie Deadshot could activate Fade into Nature! For the Forest Corsair, I'm guessing that Spearmanship and Javelin Throw would not both be activated on a singe attack. To make that more certain, Spearmanship could be: spearmanship - when making a normal attack on a figure on the same level, Forest Corsair may add 2 to its range. yes!! that is the wording I needed for spearmanship. thank you. and your wording for Dryad Protector is so much nicer than mine.
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Post by Zeek the Sneak on May 19, 2017 4:55:12 GMT -6
Beastman Brigade unique squad (2 figures) werebeast 90 pts 4 life 1 range 3 attack 2 defense 6 move medium 5 rabid assault - when rolling attack dice for a normal adjacent attack, if at least one wound is inflicted on the defending creature, you may roll a d20. 1-9 inflict one wound upon the attacking Beastman Brigade figure 10-20 attack the defending figure again
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Post by Zeek the Sneak on May 19, 2017 4:57:55 GMT -6
Disruptive Rabble unique squad (3 figures) human 65 pts 2 life 1 range 1 attack 3 defense 4 move medium 4 distraction -if a figure adjacent to any disruptive rabble would be attacked by a non-adjacent attack, that attack instead targets a disruptive rabble that is adjacent. If more than one disruptive rabble is adjacent, the owner of the originally targeted figure chooses which Disruptive Rabble is targeted by the attack. figures in this squad cannot redirect damage to other figures.
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Post by Zeek the Sneak on May 19, 2017 5:00:25 GMT -6
Gideon's Disciple ( ) unique hero human monk 100 pts 5 life 1 range 2 attack 5 defense 5 move medium 4 holy aura - all friendly creatures within 4 spaces receive one additional defense die. clear sight is not required. (does not affect Gideon's Disciple) counter strike
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Post by Zeek the Sneak on May 19, 2017 5:05:11 GMT -6
Hardscale Warrior unique hero Viashino 100 pts 5 life 4 attack 2 defense 4 move medium 5 hardened scales - when rolling defense against a normal attack add 1 shield to whatever is rolled lightning surge - instead of a normal attack select 3 tiles in anyone direction from Hardscale Warrior's position and roll 3 attack dice.roll attack dice once for all affected figures. all figures on the spaces are affected. each affected figure rolls defense separately.
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Post by Zeek the Sneak on May 19, 2017 5:07:22 GMT -6
Resurrected Marksman unique hero zombie 115 pts 5 life 6 range 3 attack 3 defense 5 move medium 5 volley - Resurrected Marksman may attack up to three times per turn. may not attack the same figure more than once. for each consecutive attack, roll one less attack die. curse the heavens - roll two additional attack die against figures with flying
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Post by Zeek the Sneak on May 19, 2017 5:09:02 GMT -6
Roughcrag Raiders unique squad (3 figures) human barbarian 70 pts 3 life 1 range 3 attack 1 defense 5 move medium 4 reckless charge - deal one damage to a figure in squad to move all Roughcrag Raiders 5 spaces again. use this ability once per turn
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Post by Targanth on May 19, 2017 17:56:20 GMT -6
For the Disruptive Rabble, as mineman1 mentioned, what happens if two are adjacent to the original target? distraction - if a figure adjacent to any disruptive rabble would be attacked by a non-adjacent attack, that attack instead targets the disruptive rabble that is adjacent. If more than one disruptive rabble is adjacent, target the one closest to the attacker. figures in this squad cannot redirect damage to other figures. Would this be a solution? I suppose there could still be 2 figures the same distance from the attacker. Perhaps this would work distraction - if a figure adjacent to any disruptive rabble would be attacked by a non-adjacent attack, that attack instead targets a disruptive rabble that is adjacent. If more than one disruptive rabble is adjacent, the owner of the originally targeted figure chooses which Disruptive Rabble is targeted by the attack. figures in this squad cannot redirect damage to other figures. I like the powers you've come up with! Nice work!
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Post by Zeek the Sneak on May 19, 2017 21:19:58 GMT -6
For the Disruptive Rabble, as mineman1 mentioned, what happens if two are adjacent to the original target? distraction - if a figure adjacent to any disruptive rabble would be attacked by a non-adjacent attack, that attack instead targets the disruptive rabble that is adjacent. If more than one disruptive rabble is adjacent, target the one closest to the attacker. figures in this squad cannot redirect damage to other figures. Would this be a solution? I suppose there could still be 2 figures the same distance from the attacker. Perhaps this would work distraction - if a figure adjacent to any disruptive rabble would be attacked by a non-adjacent attack, that attack instead targets a disruptive rabble that is adjacent. If more than one disruptive rabble is adjacent, the owner of the originally targeted figure chooses which Disruptive Rabble is targeted by the attack. figures in this squad cannot redirect damage to other figures. I like the powers you've come up with! Nice work! I once again thank you for help with the wording. i'm trying to create an octopus something for kiora, something / for nahiri, and the same for sorrin and arlinn.
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Post by Zeek the Sneak on May 20, 2017 20:22:38 GMT -6
just got some minis cuz my card shop had a sale, so i'll have some more customs to show soonish
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Post by Zeek the Sneak on May 21, 2017 13:52:24 GMT -6
and now to start wave 2!! Beast from Below unique hero beast 95 pts 4 life 4 range 4 attack 4 defense 4 move medium 4 rise to the surface - Beast from Below must be summoned on a water tile sea born Basilisk Hatchling / (can be used by a or plainswalker) unique hero basilisk 80 pts 3 life 2 atack 3 defense 5 move small 2 newborn lethargy - Basilisk Hatchling may not be activated on consecutive turns eye of the basilisk - after moving and instead of attacking, select one squad creature up to 4 spaces away. roll the d20. on a 19 or higher the chosen creature is destroyed Fiendish Cat unique hero devil cat 115 pts 5 life 3 attack 4 defense 7 move medium 3 double strike Reflexes - this figure doesn't take falling damage up to 10 levels above its height
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