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Post by omnath on Mar 5, 2017 19:45:32 GMT -6
Here are some new cards I designed. I haven't gotten to playtest them at all but I think they look pretty balanced. Let me know what you think/any suggestions you may have!
Ajani Goldmane (W): 6 life Move 6 Range 1 Attack 5 Defence 3 Trample Menacing Glare You may roll 2 dice for figures taking leaving engagements from Ajani Goldmane. Hunt the Prey Ajani Goldmane gets +2 attack when attacking figures with 1 or more damage counters on them. Cost: 380
Jazal Goldmane (W): 5 life Move 6 Range 1 Attack 5 Defence 2 Summon hero Ferocity of the Pack While attacking with Jazal Goldmane, blank sides of the dice count as attack sides. Cost: 100
Garruk Wildspeaker (G): 20 life Move 6 Range 1 Attack 5 Defence 3 Trample Curse of the Veil When Garruk Wildspeaker is dealt damage, instead prevent that damage and put that many curse counters on him, then if he has 3 or more curse counters on him, transform him. Primal Hunter Wolves you control within 5 clear-sight spaces of Garruk Wildspeaker have Trample.
(Transform) Garruk, the Veil-Cursed (GB): 20 life Move 6 Range 1 Attack 6 Defence 3 Trample Deathtouch Whenever a creature is dealt damage by Garruk, the Veil-Cursed, kill that creature. Primal Hunter Wolves you control within 5 clear-sight spaces of Garruk Wildspeaker have Trample and Deathtouch. Curse of the Veil At the end of Garruk, the Veil-Cursed's turn put a curse counter on him, then do one damage to him for each curse counter on him. Cost:390
Wolf Pack (G): 3 life Move 5 Range 1 Attack 3 Defence 3 Summon 2 of them Cost: 70
Nicol Bolas (UBR): 8 life Move 7 Range 1 Attack 5 Defence 3 Flying Fireball At the end of Nicol Bolas’ turn, you may deal 3 damage divided as you choose among any number of figures within 5 clear-spaces of Nicol Bolas. Overwhelming Presence Whenever a squad creature attacks Nicol Bolas, destroy it at the end of combat. Corrupt the Mind Deal 1 damage to Nicol Bolas; you may move and attack with a planeswalker adjacent to Nicol Bolas. You may only use this ability once per turn. Cost: 420
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Post by Targanth on Mar 6, 2017 9:22:46 GMT -6
Interesting cards! I have a couple of comments, trying to clarify the powers. Jazal Goldmane (W): Ferocity of the Pack While attacking with Jazal Goldmane, blank sides of the dice count as attack sides. I'd suggest adding the word also. While attacking with Jazal Goldmane, blank sides of the dice also count as attack sides. Garruk Wildspeaker (G): (Transform to) Garruk, the Veil-Cursed (GB): I'm not sure why he is only but then when transformed. Is the idea is that only the Veil-cursed form can use cards? If so, I think that needs to be clearly stated somewhere. Garruk, the Veil-Cursed (GB): Curse of the Veil At the end of Garruk, the Veil-Cursed's turn put a curse counter on him, then do one damage to him for each curse counter on him. It looks like there is no way to lose the Curse tokens. That seems to mean that once he is transformed to the Veil Cursed version, he will only last for four turns. He must have 3 curse tokens to be transformed, then at the end of his turn he gains a curse token giving him 4 wounds. Since there is no way listed to remove the curse tokens, at the end of the next turn he would get 5 additional wounds. He then gets 6, then 7 and will be dead. Correct? Wolf Pack (G): Please explain 'Summon 2 of them'. Does that mean you may summon no more than two at a time? Or does it mean that you may choose to summon either two or three?
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Post by whiteweasel112 on Mar 6, 2017 10:34:26 GMT -6
Garruk Wildspeaker (G): (Transform to) Garruk, the Veil-Cursed (GB): I'm not sure why he is only but then when transformed. Is the idea is that only the Veil-cursed form can use cards? If so, I think that needs to be clearly stated somewhere. In MTG the colors are represented by WUBRG - U is , B is so Garruk becomes when transformed It is based off of these: In the story line he is cursed by the veil by Lillianna, goes crazy, becomes very motivated by revenge (gains ) and starts hunting planeswalkers (mostly Lily but hes willing to kill any of them). That is just a really quick summary but you can get the idea. On Topic: Is there any particular reason you went old school Ajani (w) and not based on the newer versions (gw)? Just curious. The wolf squad could easily get a cost reduction in points or be upped in how many figures are in the squad. With no other abilities and those stats they seem pretty tame. I think the elf archers are only 70 points if I recall and they could do a lot more than these wolves. I know they will be much more of an issue with Garruk but as they are you would be getting the short end of the stick playing these and (a) something happens to garruk or (b) playing them with any other planeswalker. Iv'e been dabbling with some customs and play-testing them (I will post them on here once I get a bit further in the process with them) and one of the squads I designed were drakes. There are 3 with almost the same stats as your wolves (the drakes have a move of 6) and they have flying and the card draw ability from the illusions in the base set and I think I set the cost at 75. But they have performed decent not game breaking at all, if anything they are a bit under powered and unimpressive honestly. So I understand the tendency to err on the side of caution but you should remember that if you are going to design a squad you should make it where anyone would want to play it as opposed to it only being for garruk, as it is you could probably just have Garruk summon the wolves himself when you select him the first time and have a similar effect, then just tie the wolves to garruk allowing you to move and attack with them when you use him and up garruks cost. Also have you attempted to find minis to tie to these characters?
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Post by Targanth on Mar 6, 2017 12:35:59 GMT -6
Garruk Wildspeaker (G): (Transform to) Garruk, the Veil-Cursed (GB): I'm not sure why he is only but then when transformed. Is the idea is that only the Veil-cursed form can use cards? If so, I think that needs to be clearly stated somewhere. In MTG the colors are represented by WUBRG - U is , B is so Garruk becomes when transformed It is based off of these: In the story line he is cursed by the veil by Lillianna, goes crazy, becomes very motivated by revenge (gains ) and starts hunting planeswalkers (mostly Lily but hes willing to kill any of them). That is just a really quick summary but you can get the idea. whiteweasel112, thanks for the correction. I don't have a problem with Garruk changing from to as such. In AotP Garruk Wildspeaker would possibly have cards in his hand that can not be used until he transforms. My feeling is that it needs to be clear to a person selecting the Garruk pair that a Spell deck is OK, but that Wildspeaker is not allowed to use cards. Since this is a 'mechanic' that is not currently in use in AotP, my thought is that it might need to be explained to avoid confusion.
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Post by whiteweasel112 on Mar 7, 2017 17:22:39 GMT -6
In MTG the colors are represented by WUBRG - U is , B is so Garruk becomes when transformed It is based off of these: In the story line he is cursed by the veil by Lillianna, goes crazy, becomes very motivated by revenge (gains ) and starts hunting planeswalkers (mostly Lily but hes willing to kill any of them). That is just a really quick summary but you can get the idea. whiteweasel112 , thanks for the correction. I don't have a problem with Garruk changing from to as such. In AotP Garruk Wildspeaker would possibly have cards in his hand that can not be used until he transforms. My feeling is that it needs to be clear to a person selecting the Garruk pair that a Spell deck is OK, but that Wildspeaker is not allowed to use cards. Since this is a 'mechanic' that is not currently in use in AotP, my thought is that it might need to be explained to avoid confusion. Ah, I understand the concern now. I assume even though it destroys the flavor of the card it would be easiest to make him play as mono only and he just gains but nothing really changes or just always able to use spells and creatures. You are correct that him gaining a color part way through a game would be confusing and clunky.
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Post by omnath on Mar 8, 2017 16:10:47 GMT -6
Interesting cards! I have a couple of comments, trying to clarify the powers. Jazal Goldmane (W): Ferocity of the Pack While attacking with Jazal Goldmane, blank sides of the dice count as attack sides. I'd suggest adding the word also. While attacking with Jazal Goldmane, blank sides of the dice also count as attack sides. Garruk Wildspeaker (G): (Transform to) Garruk, the Veil-Cursed (GB): I'm not sure why he is only but then when transformed. Is the idea is that only the Veil-cursed form can use cards? If so, I think that needs to be clearly stated somewhere. Garruk, the Veil-Cursed (GB): Curse of the Veil At the end of Garruk, the Veil-Cursed's turn put a curse counter on him, then do one damage to him for each curse counter on him. It looks like there is no way to lose the Curse tokens. That seems to mean that once he is transformed to the Veil Cursed version, he will only last for four turns. He must have 3 curse tokens to be transformed, then at the end of his turn he gains a curse token giving him 4 wounds. Since there is no way listed to remove the curse tokens, at the end of the next turn he would get 5 additional wounds. He then gets 6, then 7 and will be dead. Correct? Wolf Pack (G): Please explain 'Summon 2 of them'. Does that mean you may summon no more than two at a time? Or does it mean that you may choose to summon either two or three? By "summon 2 of them" I meant that there are two wolf figures in the squad. For clarification on the curse ability "at the end of Garruk, the Veil-Cursed's turn put a curse counter on him, then do one damage to him for each curse counter on him" would mean that this curse damage would only happen at the end of your turn if you chose Garruk, the Veil-Cursed as what you will be moving and attacking, you could still move and attack with his squad creatures without putting another curse counter on him and dealing damage to him. In terms of the flavor of the card I wanted Garruk, the Veil-Cursed to mimic Garruk when he was on Innistrad hunting Liliana in the original Innistrad set, who was super powerful but limited by time as the curse ate away at him. I will change the wording on Jazal as well, I agree that your correction provides more clarity.
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Post by omnath on Mar 8, 2017 16:20:44 GMT -6
Garruk Wildspeaker (G): (Transform to) Garruk, the Veil-Cursed (GB): I'm not sure why he is only but then when transformed. Is the idea is that only the Veil-cursed form can use cards? If so, I think that needs to be clearly stated somewhere. In MTG the colors are represented by WUBRG - U is , B is so Garruk becomes when transformed It is based off of these: In the story line he is cursed by the veil by Lillianna, goes crazy, becomes very motivated by revenge (gains ) and starts hunting planeswalkers (mostly Lily but hes willing to kill any of them). That is just a really quick summary but you can get the idea. On Topic: Is there any particular reason you went old school Ajani (w) and not based on the newer versions (gw)? Just curious. The wolf squad could easily get a cost reduction in points or be upped in how many figures are in the squad. With no other abilities and those stats they seem pretty tame. I think the elf archers are only 70 points if I recall and they could do a lot more than these wolves. I know they will be much more of an issue with Garruk but as they are you would be getting the short end of the stick playing these and (a) something happens to garruk or (b) playing them with any other planeswalker. Iv'e been dabbling with some customs and play-testing them (I will post them on here once I get a bit further in the process with them) and one of the squads I designed were drakes. There are 3 with almost the same stats as your wolves (the drakes have a move of 6) and they have flying and the card draw ability from the illusions in the base set and I think I set the cost at 75. But they have performed decent not game breaking at all, if anything they are a bit under powered and unimpressive honestly. So I understand the tendency to err on the side of caution but you should remember that if you are going to design a squad you should make it where anyone would want to play it as opposed to it only being for garruk, as it is you could probably just have Garruk summon the wolves himself when you select him the first time and have a similar effect, then just tie the wolves to garruk allowing you to move and attack with them when you use him and up garruks cost. Also have you attempted to find minis to tie to these characters? The Ajani I designed just didn't seem to have much of a feel to him. I toyed with making him WR like he was in the duel decks since he kindof has a and feel to him but ultimately just decided to make him plain since there is already a WR planeswalker (although I suppose there is mono- Gideon already too). I agree that the wolf squad could be better, like you mentioned I was erring on the side of caution. I have not even tried to find minis, I have not played heroscape and all the heroscape products on amazon look rather expensive just to buy for arena (I feel like with some of those prices I just might be better off purchasing a second arena).
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