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Post by roustabout on Nov 26, 2016 12:32:05 GMT -6
UPDATE::::The Sliver Expansion is complete!!!!
UPDATE::::The Sliver Expansion is complete!!! UPDATE::::The Sliver Expansion is complete!!!!
Scroll down to see.
Please share your thoughts.
Enjoy!
Here are my thoughts for converting slivers to Arena. I'm using converted gargoyles from warhammer 40k as the figures. If there is someone that could convert this data into a card format that would be awesome. I lack the equipment to do it justice. Sliver base stats: Planeswalkers may only summon slivers that are or are of a color they share. A sliver unit may have any combination of slivers. However, each planeswalker may only have one unit of slivers. When able, sliver abilities do stack. i.e. 3 slivers would each have a strength of 5 as long as all three are in play. All slivers in play share abilities, including those belonging to opponents Size: Medium 5 Unit size: 1 to 3 Life 2, Strength 2, 2, Range 1, Move 6 Cost: 20 for 1, 50 for 2, 100 for 3 Each ‘sliver ability’ is only in effect as long as at least one sliver of the matching color is in play. Sliver abilities - All slivers gain Haste’ “This figure may attack the same turn it was summoned.” All slivers gain +1 strength. - All slivers gain’ “Sacrifice this sliver to deal one point of damage to each figure adjacent to it” This damage cannot be blocked. All Slivers gain frenzy’ “If your opponent rolls no shields when defending against an attack by this creature, the attack does one additional damage. - All slivers gain flying. All Slivers gain, “Sacrifice this sliver to select a random card from an opponent’s hand, that card is discarded. - All Slivers gain +1 life, All Slivers gain “Sacrifice this sliver to return target figure to full health”. - All Slivers gain +1 strength and +1 . All Slivers gain trample, “When an attack by this creature destroys its target any unused damage may be applied to a figure adjacent to the defender or the attacker. Such damage cannot be blocked.” Artifact- This sliver is not considered unique
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Slivers
Nov 26, 2016 15:26:26 GMT -6
Post by roustabout on Nov 26, 2016 15:26:26 GMT -6
Here are the purposed duel color slivers. (There are no planeswalkers for some of these combinations so as long as the planeswalker and the sliver in question share at least one color, the planeswalker may summon that sliver.) / - When this sliver comes into play, destroy target enchantment. / - All slivers: During your turn, sacrifice this sliver to give target figure +2/+2 until the beginning of your next turn. / - All Slivers have shroud. (They can't be the targets of spells or abilities.) / - All slivers gain range 4: Sacrifice this permanent: This permanent deals 2 damage to target creature or planeswalker." / - All of your slivers have: Assign one damage to your planeswalker, place this sliver in reserve.
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Slivers
Nov 26, 2016 21:46:35 GMT -6
via mobile
Post by dragoon on Nov 26, 2016 21:46:35 GMT -6
I have given some thought to this topic before I was thinking how about a radius of effect for ability sharing? I was thinking slivers share abilities with all other slivers in a 5 space radius of each figure. This way the powerful combinations of abilities of silvers is tempered by needing to group them together for maximum efficiently.
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Slivers
Nov 27, 2016 3:45:40 GMT -6
Post by roustabout on Nov 27, 2016 3:45:40 GMT -6
Its an interesting idea. My thought was the limited unit size and the sharing of all sliver powers friend and foe alike would mitigate the effects of synergy possible. Perhaps only the slivers belonging to the same unit should share powers.
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Slivers
Nov 27, 2016 4:14:04 GMT -6
Post by dragoon on Nov 27, 2016 4:14:04 GMT -6
Its an interesting idea. My thought was the limited unit size and the sharing of all sliver powers friend and foe alike would mitigate the effects of synergy possible. Perhaps only the slivers belonging to the same unit should share powers. You could do both, after all in MTG history classic Slivers Share abilities with even enemies, while the modern ones do not. Stat wise you could make classic Slivers a stat point stronger to compensate for the situational weakness/double edge sword. While of modern ones would have the advantage of only sharing abilities among only figures you control. Though that itself could be a disadvantage in a 2v2 battle if your ally also controls slivers, but we are getting into super situational territory.
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Slivers
Nov 27, 2016 21:54:09 GMT -6
Post by roustabout on Nov 27, 2016 21:54:09 GMT -6
Calculating the proper point cost will be a bear in any case. Two sets of slivers... interesting idea. Perhaps the mono color slivers could share across the board while the poly chrome slivers are confined to sharing powers with just their own spell caster or even friendly units only. Spell casters could have one unit of each that way. Going this rout, the trick will be keeping them from being overpowered.
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Slivers
Jun 10, 2017 7:30:55 GMT -6
Post by zeroknight on Jun 10, 2017 7:30:55 GMT -6
I've been contemplating on this idea too. I've actually been considering doing something like the "Sliver Overlord" or "Sliver Queen" as a hero figure and giving them special access to another sliver army card for their ability (Kind of like the new "Eldrazi Ruiner" and his scions). It also would make an excellent ground work to devices a 2 or 3 v 1 game against a sliver hive. Its an interesting idea. My thought was the limited unit size and the sharing of all sliver powers friend and foe alike would mitigate the effects of synergy possible. Perhaps only the slivers belonging to the same unit should share powers. I'm actually a big fan of limiting the sliver abilities shared range, but I believe it should be a community sharing. If one sliver is in range to share flying with a haste sliver, then that haste sliver can share both flying and haste to slivers within its range. By the way I like your generic sliver idea where the player can technically customize the unit size and color. I can actually picture punch out tokens and numbers to represent color and squad size.
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Slivers
Nov 14, 2017 11:32:22 GMT -6
via mobile
Post by zackzeta on Nov 14, 2017 11:32:22 GMT -6
I love slivers so glad you're tackling them. I think they're fine the only problem I'm seeing is how the stacking starts to get nasty fast. Why not do something like 2 in a squad and you get one bonus per squad, because everything starts artificially rase everything elses value. Also cost is impossible to figure out honestly so don't worry too much about that, just design in a way of what your intention is to bring into the game so let's say you'd probably not have more then 3-4 squads. The next kinda problem is Planeswalker combinations, there's not too many I have custom ones of as many as I could find but even then that's duel. The slivers queen would be a cool unit that let's say with an ability let's you bring in other colors slivers or hire other sliver.
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Slivers
Jul 10, 2018 5:13:32 GMT -6
Post by roustabout on Jul 10, 2018 5:13:32 GMT -6
Here are the 16 long awaited Slivers Plus more. Sorry it took so long, I hope you like them.
Click on each unit to enlarge. The files should be the right size to print but I'm no expert.
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Slivers
Jul 10, 2018 5:15:21 GMT -6
Post by roustabout on Jul 10, 2018 5:15:21 GMT -6
Unlike other conventional squads, the unique horde synergy nature of the Slivers led me to choose a per figure army build with limits of the number of a particular type of sliver allowed per army rather then the usual squad build. This allows for an extreme diversity in Sliver Horde builds.
Notes/clarifications : All Slivers of a particular type in an army must be summoned together. However, different types of slivers must be summoned separately. : All Squad type Slivers in an army that share at least one color may be activated as a single Squad. For example, all Slivers in your army that have in their casting cost may be activated as one squad. : Sliver abilities are only in effect when a sliver granting the ability is on the battlefield unless otherwise stated. The ability is lost when the last figure granting the ability is removed from the battlefield.
: Squad type Slivers are purchased individually as one figure squads so if you has two figures of the same Squad type on the battlefield their abilities will stack if appropriate. i.e. two Muscle Slivers would grant +2 attack and +2 defense.
:Slivers in opposing armies DO NOT share abilities. You may not sacrifice a Sliver under an opponents control.
By design, every one-color Planeswalker has access to 5 different types of Slivers and each color has a different feel. On top of that, Dual wielding Planeswalkers have even more design choices but the new "Uncommon" classification prevents the Horde from becoming too unstoppable.
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Slivers
Jul 10, 2018 5:17:20 GMT -6
Post by roustabout on Jul 10, 2018 5:17:20 GMT -6
When I created this set I wanted to remain true to the classic color strengths. - big stompy, defense and healing, - sacrificing for effect, flying and control and - speed and hard hitting. I also built the color combinations to work well together. The more Slivers the better!
Reaper has some good minis that could be used for Slivers but I'm using warhammer 40K hormagants, termagants and gargoyles for the regular slivers and a Tyranid Warrior for the queen.
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Slivers
Jul 10, 2018 15:42:02 GMT -6
Post by roustabout on Jul 10, 2018 15:42:02 GMT -6
The Artifact Sliver is the work horse of the Sliver horde. Available to all, this Sliver is the cheapest by 10 points and, being a common squad, has no figure limit in your army.
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Slivers
Jul 10, 2018 15:44:28 GMT -6
Post by roustabout on Jul 10, 2018 15:44:28 GMT -6
the file for the last pic was too big so i had to cut it out and post it separately
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Slivers
Jul 10, 2018 16:00:14 GMT -6
Post by roustabout on Jul 10, 2018 16:00:14 GMT -6
Here are some Artifacts I thought might be useful and fun!
Attachments:
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Slivers
Jul 10, 2018 16:01:44 GMT -6
Post by roustabout on Jul 10, 2018 16:01:44 GMT -6
I went through the very large selection of Artifacts available on this site and noticed that most were one use only and discarded. I wanted some more permanent Artifacts but realized that more relevant artifacts would necessitate more ways to deal with them. Here is 's answer.
here is another way to boost your Sliver population.
I used ripper swarm bases from warhammer 40K for these units.
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Slivers
Jul 12, 2018 12:24:58 GMT -6
Post by roustabout on Jul 12, 2018 12:24:58 GMT -6
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Post by roustabout on Jul 18, 2018 21:40:52 GMT -6
That's it for now. More Spells to come.
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