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Post by hendal on Aug 10, 2015 14:16:18 GMT -6
Hey All,
I have gotten in a few games of this now and I just have to wonder why the map pieces have a picture on the back and not more Terrain tiles. How cool would it be to have them 2 sided. You could have similar terrain or make it a cave setting? I Just feel they really dropped the ball on this one. I do not think anyone bought the game just to have use the map as a table or wall decoration?
The game only has one map set up for 2 players? Really how lame is this. Heroscape had 5 I think - so why did they drop the ball. OK if they are to cheap, or need to keep the cost down, to print a few more pages of rules - I get this in this day and age ( save the trees ). But have a web page for the release of a big game that has 3-10 scenarios for a 2 player game, and a few more for 3,4,6+ players. Or are they not play testing these things enough to give us a little extra Love?
I know I am just complaining here, but I would hate to see the expansions never come out because of lack of Hasbro support and a few little extras that make a difference in a game designed for expansions lasting almost half a year with out expansions coming out.
So what else could have been made better that I am missing. Both of these things should basically be free for Hasbo ( they already printed the back of the maps, so no extra cost there. The web page should be a intern dealing with it I am guessing, but I am guessing in play testing they had more then just one board set up for play testing - I am just saying share stuff like that to get the fans more into it and give them options )
Hendal Game On'
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Post by Yawgmoth on Aug 10, 2015 15:09:38 GMT -6
Take two Heroscape tiles. Flip on over so that the face is on the table. Try connecting them. It won't work. Same thing for these game boards. Now, they could have printed a map on the other side. But you would only be able to use that reverse side with all the tiles reversed. This likely would cause a huge headache and outcry from consumers that the game boards are unusable. Could they have done a different interlock for the boards to ensure double sided map printing? Sure. But it seems they wanted to stay with the way Heroscape tiles interlock, as a running theme.
I'm not convinced they botched this aspect. But this complaint is common, despite it not being physically possible for these boards to interlock when some are flipped and others not.
If I was to complain about anything for this product, it would be the sculpt detail. The sculpts are very nice, but are marred by the quality of the plastic. They could have done much better for their flagship I.P.
I'm moving this thread to the Grouch Pit portion of the Wasteland.
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Colorcrayons
Apprentice
On a bit of a hiatus, sorry. So busy
Posts: 110
Mana: Red
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Post by Colorcrayons on Aug 10, 2015 16:36:33 GMT -6
I do wish the plastic casting didn't mute the details of otherwise nicely sculpted minis...
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Post by hendal on Aug 10, 2015 17:44:27 GMT -6
then make it 2 different boards, if the back side was 6 similar maps with different water designs, or it was a cavern themed, it would lead to more maps, more replayability, and for me more fun. Comparing it to HS terrain is just silly, but ok, so should they have printed pictures of the heroscape guys on the back of HS terrain?
If one side was dark caverns I think it would be easy to tell them apart or something int he corners that lets you know it is side B.
The figures are fine with me, I do now worry much about them, will not paint them, and will enjoy it just as much if the sculpts where the most detailed sculpts out or even less quality then they are now - I have no promblems with proxies in HS, just figures IMO.
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Post by Johngee on Aug 13, 2015 16:48:13 GMT -6
then make it 2 different boards, if the back side was 6 similar maps with different water designs, or it was a cavern themed, it would lead to more maps, more replayability, and for me more fun. Comparing it to HS terrain is just silly, but ok, so should they have printed pictures of the heroscape guys on the back of HS terrain? If one side was dark caverns I think it would be easy to tell them apart or something int he corners that lets you know it is side B.
The figures are fine with me, I do now worry much about them, will not paint them, and will enjoy it just as much if the sculpts where the most detailed sculpts out or even less quality then they are now - I have no promblems with proxies in HS, just figures IMO. hendal -
Yes I see your point and totally agree that they could have and should have been printed this way, BUT I think Yawgmoth is right in saying that there would be too much customer outcry that the boards "don't fit together" because there will be a lot of these games sold to younger and less intelligent creatures who don't yet have the experience or common sense to figure it out for themselves. Hasbro is dodging a potential complaint. Remember that they are primarily a TOY manufacturer (*NOT* a board game publisher) and IMHO: they are more about IMAGE than MECHANICS.
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Post by hendal on Aug 16, 2015 21:35:07 GMT -6
Nah I am not buying it - make one a cave system that is dark and has it's own cool terrain in it, so it is totally different colors.
MY big beef after playing more is - they are dropping the ball in so many ways here. The starting zone maps ( 3 of them ) - they have a 2 person map, a team map , and a map for 3,4, or 5 players. Really that is the best you can do, for 3 players it is so lopsided, one guy is off on his own -- Just lame. At least have a webpage with a few extra maps and scenarios for us. But lumping 3,4, & 5 on the same board is just sloppy and lazy work - and says we don't actually care about this game or want it to do well. IF expansions come out for this I will be amazed 9 and happy of course ) - but with out some real support from Hasbro and some online presence to help this out I don't see them actually Giving us expansions 5 or 6 months from now, again I hope they do.
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Post by Johngee on Aug 19, 2015 10:52:12 GMT -6
Nah I am not buying it - make one a cave system that is dark and has it's own cool terrain in it, so it is totally different colors. MY big beef after playing more is - they are dropping the ball in so many ways here. The starting zone maps ( 3 of them ) - they have a 2 person map, a team map , and a map for 3,4, or 5 players. Really that is the best you can do, for 3 players it is so lopsided, one guy is off on his own -- Just lame. At least have a webpage with a few extra maps and scenarios for us. But lumping 3,4, & 5 on the same board is just sloppy and lazy work - and says we don't actually care about this game or want it to do well. IF expansions come out for this I will be amazed 9 and happy of course ) - but with out some real support from Hasbro and some online presence to help this out I don't see them actually Giving us expansions 5 or 6 months from now, again I hope they do. I share your feelings Hendal, except in one area. IMO: for Hasbro to be announcing at GenCon that expansions ARE due out in January 2016, then I would expect them to have already passed through the initial planning, card design, figure prototyping, and artistic phases and they may already be in full scale production mode at a factory in China. I am pretty certain that we will see at least ONE WAVE of expansions packs next year as promised. Remember that these "toys" will have to loaded on ships by November to make it through Customs and into distribution centers by January. I think it will be the analysis of Sales Data for AotP through the Christmas Season that will determine if the HQ BOSSes 'Okay' a second wave production run, which may still only be in the form of a few concept sketches and spreadsheets by then. Hasbro is a huge corporation. It's about them making money (ROI) on what we consumers will buy; it's not about providing what we enjoy or about us having fun.
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Colorcrayons
Apprentice
On a bit of a hiatus, sorry. So busy
Posts: 110
Mana: Red
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Post by Colorcrayons on Aug 19, 2015 12:14:49 GMT -6
Hasbro is a huge corporation. It's about them making money (ROI) on what we consumers will buy; it's not about providing what we enjoy or about us having fun. Well, I think one does serve the other. They make stuff we enjoy, we buy it, they make money. The problem here, is that they require such outstanding sales numbers, that sales most game companies would call an outstanding success, is nearly a dismal failure by their standards of thousands of units of monopoly sold per month. I talked to Kevin Wilson about Nexus Ops a few months before it was announced that FFG got the license. He alluded that the sales for Hasbro just didnt make it worth their time, but those numbers would be very good for FFG. It's not the fault of the game that it wasn't a success for FFG, but their graphic design team and whoever was responsible as a producer who didnt catch a lot of the glaring weakness of their version before print. Had they basically just reprinted the game, they would have been much better off. Hasbro are trying to get into the niche stuff, and do recognize that there is something about Heroscape that is enough to pursue it as a source of revenue. I think they are actually trying to service gamers needs, while still promoting their strong brands of M:tG, combining both into something that could be greater than heroscape once was.
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Post by hendal on Aug 21, 2015 20:28:07 GMT -6
Johngee - good point and I hope you are right, I just waited a long time for marvelscape expansions that did not make it to us. I see them marketing this towards magic players - which means they want big numbers. To be honest with the poor rules most of my magic friends laugh at this and play it once or twice to check it out, but then are done with it after that. I am so hoping I am wrong here.
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Post by bluecloud2k2 on Nov 6, 2015 1:49:56 GMT -6
If it bugs you that much, make your own terrain tiles. *shrug*
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Phaedros
Neophyte
Posts: 11
Title: The Compleated
Mana: Blue, Black
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Post by Phaedros on Nov 9, 2015 2:10:23 GMT -6
hendal: As a 15+ year veteran of M:tG and with about a decade of tabletop wargaming under my belt, I really have to say that I disagree with your friends opinion of the game, but this is a different beast entirely, and in my experience, most TCG players don't or can't make the transition from a 2D game state to a 3D one, again, tabletop tactics/wargaming is a different beast entirely.
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Post by bluecloud2k2 on Nov 9, 2015 10:24:33 GMT -6
Just like MtG won't translate 100% into a wargame.
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Phaedros
Neophyte
Posts: 11
Title: The Compleated
Mana: Blue, Black
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Post by Phaedros on Nov 11, 2015 0:40:00 GMT -6
Exactly.
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Post by FlynnArcher72 on Jan 17, 2016 20:22:02 GMT -6
I and my stepsons played our first round of Arena and we mixed things up right off the bat. Instead of using the layouts provided in the rules we rolled to see who would play a map tile first and by the time all the tiles were placed the sections were interlocked in a way that was not rectangular and left gaps in the middle of the map. We treated these gaps as impassable canyons or chasms that we could not move through but would allow ranged attacks (los willing, of course. It made for some interesting gameplay and really made an already fun game even more interesting. To designate starting zones we imagined the board being surrounded by a rectangle and the spaces that lined up with each side of the "rectangle" constituted the starting zone. It is one way of adding a bit of diversity to the board. Just a suggestion.
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