Toshi Umezawa
Apprentice
Posts: 100
Title: Hyozan, Clan Umezawa
Mana: Black
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Post by Toshi Umezawa on Sept 16, 2016 17:08:18 GMT -6
Sorry, I haven't been very active guys I've been swamped with work and classes. I've only been able to play SOI once since I purchased it almost 3 weeks ago and right now I'm sick. The good news is that I have taken on 3d printing and as a requirement for one of my courses I have to role play a particular career. I chose 3d modeler of course and I'm going to work with you using the concepts I've learned so far. After a few days of communicating I'll whip up some hand drawn concepts and if you don't have anything to add, I'll start on the terrain themselves. I have to finish my work by November 24th, to give you a time estimate. I will have to limit the models to 3 so I can be sure to get them done and not be overwhelmed. When thinking of ideas work together and let me know if you want to have the terrain apart of a hex/hexes or to be standalone. Once I have completed the models you can get them printed and shipped to you from 3dhubs.com or something similar. I am very confident in my abilities to complete your projects and I look forward to working along side you. Below is the first assignment we had in my digital fabrication class. It is a keychain loosely based on the Blood Sin/Rood Inverse symbol from Vagrant Story. It is 2.8 inches or 72 mm tall and it took me around 2 hours to make.
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Post by Targanth on Sept 16, 2016 17:53:41 GMT -6
Line-of-sight blockers are always fun things to be able to add in. HeroScape had Evergreen trees and later had Palm trees and bushes. The HeroScape Evergreens were (I think) 10, 11 and 12 hexes high. You might consider some smaller trees/bushes around 5 or 6 height that could be used individually or could be placed side by side to create a barrier 2 hexes wide. These shorter trees on an AotP base map might not tip over quite as much as the taller trees. They could be tree shaped (cones shaped) or perhaps bushes shaped (square or hexgonal shape).
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gideonjura
Apprentice
Posts: 51
Mana: White, Black
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Post by gideonjura on Sept 16, 2016 18:12:39 GMT -6
i agree with Targanth line of sight blockers would be very nice. Perhaps some walls 7-8 tiles high (wall of limbs frost and roots)
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Toshi Umezawa
Apprentice
Posts: 100
Title: Hyozan, Clan Umezawa
Mana: Black
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Post by Toshi Umezawa on Sept 16, 2016 19:31:48 GMT -6
How about a wall of roots or a tree or a combination of both with some zendikar hedrons in or next to it, to match the weirded side of the board? I think a dual hex base would fit this well.
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Toshi Umezawa
Apprentice
Posts: 100
Title: Hyozan, Clan Umezawa
Mana: Black
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Post by Toshi Umezawa on Sept 17, 2016 16:06:17 GMT -6
Here is what I had in mind let me know what you think.
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Post by Targanth on Sept 18, 2016 8:30:17 GMT -6
Looks good. You've probably already got this planned, but if not, one suggestion that I would make is to consider the finished item and then to decide how it would fit within the existing rules. Considering LOS blocking terrain, does the design block all LOS, or does it only block LOS for figures that are height 4 or less (for example). Would the terrain completely block movement or have a movement cost to cross over?
Considering the rule implications now might suggest subtle design changes to improve game play with it. I'm looking forward to follow your progress with your project!!
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Post by Yawgmoth on Sept 19, 2016 9:06:02 GMT -6
I vote for hedrons. This way zendikar will feel a bit more complete. Wizards had a print out for card stock that might be scaled well for for Heroscape and allow easy transfer to a 3d model. I'll update my post once I find it for reference. Found it: media.wizards.com/2015/downloads/wpn/EN/BFZ/Store%20Decor/Papercraft_Hedron.pdfSince hedrons normally float, and the nahiri infused them with imprisoned the eldrazi has been broken, perhaps ruined hedrons half buried in the ground at an angle that fit on a three hex flat piece might be a decent thematic line of sight breaker. Kinda like what this person did:
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Post by darthporkchop on Sept 19, 2016 9:49:42 GMT -6
That link to the hedron cut out is pretty cool. Does Wizards have more of that sort of thing somewhere?
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Colorcrayons
Apprentice
On a bit of a hiatus, sorry. So busy
Posts: 110
Mana: Red
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Post by Colorcrayons on Sept 19, 2016 10:05:24 GMT -6
I second the vote for hedrons. Those would be amazing on a three or four hex base, like a rock out crop or a tree.
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Toshi Umezawa
Apprentice
Posts: 100
Title: Hyozan, Clan Umezawa
Mana: Black
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Post by Toshi Umezawa on Sept 22, 2016 18:41:29 GMT -6
I'm beginning to finish up the base hexes and was wondering if you guys would like to have the cracked look that is on the official hexes or if you would like them to be smooth. I will probably start on the large hedron next so I can reuse it in the roots/tree piece.
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Post by Targanth on Sept 22, 2016 19:29:24 GMT -6
If the tops of the hexes will be almost completely covered by additional terrain, I wouldn't worry about the texture. If you plan to make some plain hexes, some form of texture might be nice. You might even try some 'Twisted' texture hexes.
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Post by srmalloy on Oct 18, 2016 16:26:44 GMT -6
I'm beginning to finish up the base hexes and was wondering if you guys would like to have the cracked look that is on the official hexes or if you would like them to be smooth. I will probably start on the large hedron next so I can reuse it in the roots/tree piece. Before you put a bunch of work into the hex design, I feel I should point you at this item on Thingiverse; I sat down with some Heroscape hex tiles and calipers to work out the measurements, and set up a customizable tile object that you can get in a number of layouts, optionally with a hex face from a heightfield texture you supply, like this: I also have another item on Thingiverse that is a collection of object bases derived from the base of the single-hex trees from the Road to the Forgotten Forest Heroscape expansion in various sizes from one to seven hexes that you can use to mount terrain objects on. Here is a picture of the one-, two-, and three-hex bases on a 24-hex Heroscape tile:
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Toshi Umezawa
Apprentice
Posts: 100
Title: Hyozan, Clan Umezawa
Mana: Black
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Post by Toshi Umezawa on Oct 18, 2016 16:56:26 GMT -6
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Post by srmalloy on Oct 18, 2016 20:55:27 GMT -6
Thanks for the help srmalloy. I'll take these into consideration. The hex tile generator was something I did teaching myself OpenSCAD and how the Customizer on Thingiverse worked; it seemed to me that it should be possible to define the hex tile programmatically, and then use it as a unit to make multiple-hex tiles, particularly in layouts that Hasbro hadn't. And with 3D printing, it's possible to make the tile faces different to create new types of terrain beyond what Hasbro created with plastic color and hex-face paint color. I did determine that it's possible to get too clever, though; while you can make a tile that does a better representation of terrain than an 'official' tile, the post-processing work to get there can make it impractical -- for example, I did an alternate 'lava field' tile, but the painting took as long as the print did: At least until we have printers with multi-filament capability becoming generally available, so you can print the hex face either in a single color different from the hex body or in multiple colors, a hex face you can paint without having to spend time down in fiddly details is better. The stock tile face may not be very realistic, but it's fast to color, and I'm glad I learned my mistake before I got into more fiddly realistic-looking hex faces. From your screenshots, you're significantly better with a regular CAD program than I am -- I'm using OpenSCAD because it leverages my experience as a programmer to start working on design while I'm footing my way into more 'traditional' CAD UIs. It's a move I'm going to have to make at some point; OpenSCAD is quite powerful and flexible, but it doesn't work particularly well for the more 'organic' types of constructs that you need for terrain modeling.
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Post by Yawgmoth on Oct 20, 2016 5:27:21 GMT -6
That hedron looks amazing! I can't wait to see a print!
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Post by Yawgmoth on Oct 21, 2016 9:27:55 GMT -6
One minor suggestion after looking at the 3d model again. Would it be possible to put some rubble on the three hexes next to the hedron so that it appears that the hedron crashed into the ground, instead of resting peacefully in the ground?
It might help portray the cataclysmic crash and give a bit more Los blocking that way.
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Toshi Umezawa
Apprentice
Posts: 100
Title: Hyozan, Clan Umezawa
Mana: Black
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Post by Toshi Umezawa on Nov 24, 2016 21:34:41 GMT -6
I've got good news and bad news. The good news is that I have finished the Hedron hex and that I would love to continue working on more things. The bad news is that I have not printed the model yet, some more bad news is that the roots and tree piece is something I will not be able to pull off due to it's organic nature (I have spent way more time than I should have trying to make it work) and if I went with an inorganic look it would probably end up broken when being shipped to you. I didn't want you guys to pay a lot to have this printed depending on where you live then it ends up broken. Also I can't show you the full 3d model until tomorrow because you must wait 24 hours before uploading your first project to Thingiverse. So I am sorry for the disappointment but I hope you all had a wonderful thanksgiving.
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Post by srmalloy on Nov 26, 2016 19:40:49 GMT -6
Also I can't show you the full 3d model until tomorrow because you must wait 24 hours before uploading your first project to Thingiverse. So I am sorry for the disappointment but I hope you all had a wonderful thanksgiving. You could screenshot the render window and upload it to an image-hosting service like imgur.com; that will at least let them see what the design looks like. I got inspired by your work with the hedron and similar work with the paper hedron model over on heroscapers.com, and decided to do something like that for myself as an experiment. I found a couple of hedron models on Thingiverse -- they don't have the proper texture for the face centers, but they're good enough for a test -- and cut one off as if it were deeply embedded in the ground, then printed it and mounted it on a 3-hex object base, then went back over it with paint, ground cover, and some printed ivy from J's Work to landscape it a bit so that it wasn't just a naked hedron fragment on a bare base:
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