Post by Yawgmoth on Aug 1, 2016 14:14:45 GMT -6
From MTG Salvation wiki:
Game Mechanics in Arena of the Planewalkers:
has a propensity to seek its through "Dirty Control". That is, control of an opponent through the use of forcing them to discard cards from their hand, and even from their library. They will even sacrifice their own characters to gain that , and use parasitism to achieve that goal through effects like lifelink or deathtouch. Regeneration, resurrection and recursion of resources is strategy that utilizes to a great degree. Reviving its own creatures, reviving their opponents creatures and spells.
is one of the five colors of mana in Magic. It is drawn from the of swamps and embodies the principles of parasitism and amorality (though not necessarily immorality). The mana symbol for is represented by a skull. On the color pie, it is the ally of and , and the enemy of and . seeks through ruthlessness or opportunity.
Flavor:
can be summarized with a well-known phrase: Look out for number one.
looks on the world and sees just a plain reality: controls. says who rules, and who dies. And whether the weak can see it or not, they are no more than slaves for the powerful. The essence of is to see one's own ego as so supremely invaluable, that this prospect of enslavement, of subordinating that ego to another, is utterly inadmissible. So, to be in accord with its perceptions and beliefs, simply must discard all obligations but to acquire for itself. It can be no less than the one supreme being who is subordinate to no other, the possessor of all in the universe - it must become omnipotent.
In order to reach omnipotence, 's rule is simply to follow no rule. Life is hard enough without putting limitations on oneself. looks for opportunities to get ahead, and seizes them without mercy and without shame. Greed and ambition are the largest players in 's internal psychology - Greed counters shame, always demanding more; ambition counters humility, never permitting compromise. And of course, killing is no trouble for the color sometimes portrayed as "obsessed with Death." It is fortunate for how much the planes are populated with living things (not necessarily true in the multiverse). Living things are naturally subject to terror and despair, weaknesses on which thrives mercilessly.
Flavor:
can be summarized with a well-known phrase: Look out for number one.
looks on the world and sees just a plain reality: controls. says who rules, and who dies. And whether the weak can see it or not, they are no more than slaves for the powerful. The essence of is to see one's own ego as so supremely invaluable, that this prospect of enslavement, of subordinating that ego to another, is utterly inadmissible. So, to be in accord with its perceptions and beliefs, simply must discard all obligations but to acquire for itself. It can be no less than the one supreme being who is subordinate to no other, the possessor of all in the universe - it must become omnipotent.
In order to reach omnipotence, 's rule is simply to follow no rule. Life is hard enough without putting limitations on oneself. looks for opportunities to get ahead, and seizes them without mercy and without shame. Greed and ambition are the largest players in 's internal psychology - Greed counters shame, always demanding more; ambition counters humility, never permitting compromise. And of course, killing is no trouble for the color sometimes portrayed as "obsessed with Death." It is fortunate for how much the planes are populated with living things (not necessarily true in the multiverse). Living things are naturally subject to terror and despair, weaknesses on which thrives mercilessly.
Game Mechanics in Arena of the Planewalkers:
has a propensity to seek its through "Dirty Control". That is, control of an opponent through the use of forcing them to discard cards from their hand, and even from their library. They will even sacrifice their own characters to gain that , and use parasitism to achieve that goal through effects like lifelink or deathtouch. Regeneration, resurrection and recursion of resources is strategy that utilizes to a great degree. Reviving its own creatures, reviving their opponents creatures and spells.
Interactions with other colors:
- Agreements
- Disagreements