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Post by darthporkchop on Jul 5, 2016 12:36:56 GMT -6
I've just ordered the new set and would like some input.
I have a group that plays, but none of them are going to buy the game. We use mine. I'm fine with that and I will have the original standalone set, the walmart bonus version of the original set, the BfZ expansion, and the new SoI standalone set.
Up until now we all just would pick a plansewalker and the decks would pretty much built themselves. How are you guys and gals with all the sets handling who gets to use which planeswalker, which squads/heroes, and which cards in their decks now that there are multiple PW's that can use them?
Drafting, first come first serve, etc?
I'd like to have a plan for our next session so it's not chaotic.
Thanks in advance for the ideas! (Maybe some Heroscapers already have a method, minus the spells of course?)
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Post by Zeek the Sneak on Jul 5, 2016 12:42:13 GMT -6
I've just ordered the new set and would like some input. I have a group that plays, but none of them are going to buy the game. We use mine. I'm fine with that and I will have the original standalone set, the walmart bonus version of the original set, the BfZ expansion, and the new SoI standalone set. Up until now we all just would pick a plansewalker and the decks would pretty much built themselves. How are you guys and gals with all the sets handling who gets to use which planeswalker, which squads/heroes, and which cards in their decks now that there are multiple PW's that can use them? Drafting, first come first serve, etc? I'd like to have a plan for our next session so it's not chaotic. Thanks in advance for the ideas! (Maybe some Heroscapers already have a method, minus the spells of course?) I've already gone through and made decks for each character to speed things along, but for those who want to do their own thing they draft.
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Post by smutteringplib on Jul 5, 2016 13:51:04 GMT -6
There are two different types of people I play this game with.
The first type wants me to just give them a deck and an army and they want to play a quick skirmish and be done in 60 minutes. That's great, I like that because it is simple, to the point, and fun.
The second type wants to build their own deck and army and help set up the terrain and basically have fun throughout the entire process. This is great too, I love all of it. For this type of game I normally let them build something first and then I can play something to compliment that. I enjoy playing from lots of different styles and don't mind switching a lot.
Once there are more expansions, I really want to do a draft. If we get 4 more walkers and some common units it would be really fun. Drafting with 3 people everyone would get 5 walkers, take one pass the other four, take one and pass again, ect. Then we would draft army cards (including 1 of each unique and 2-3 of the commons) Then we would draft spell cards.
After that you could build your army and spell deck.
I think one more big expansion and we'll be able to do this. You could probably do it now with only 2 people.
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Post by lefton4ya on Jul 15, 2016 13:15:35 GMT -6
A middle ground I would do: pre-making a deck for each planeswalker, people first take turns drafting which planeswalker/deck, then if you want to take turns drafting the rest of the army, but usually a counter-draft strategy is not that huge a deal other that seeing if someone has more melee or range, so after the planeswalker just let everyone go though the army cards for their color planeswalker quickly and pick what they like. Also as long as two people don't draft the same color, you don't have to worry about drafting once they pick a planeswalker (except now with dual-colors it might happen more often). Experienced players will know the armies better so can make quicker/better decisions.
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Post by Yawgmoth on Jul 15, 2016 15:56:02 GMT -6
I have spell lists made on paper for each planeswalker in case people don't want to deck build. I usually only play with one other person at a time, so with a collection of 3x of each spellcard, 2x of each hero/squad, and 1x of each planeswalker, we just roll a die to see who gets to choose a planeswalker first, then build our armies to our agreed limit, then either collect the cards for a prebuilt deck or build our own since there are enough army and spell cards for anything each player wants to build now.that we have the 1x of each card rule. Spell deck, and even army card drafting is uneccesary at that point with that type of collection. I like smutteringplib drafting proposal myself and would use something close to, if not exactly that.
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caps
Neophyte
Posts: 38
Mana: Blue
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Post by caps on Aug 12, 2016 15:09:23 GMT -6
For spells, I would consider creating packs of half-spell decks; 100 points (or a little less) and 6 cards. That would simplify drafting.
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