Post by Gamjuven on Jul 5, 2016 6:56:03 GMT -6
I had a couple of questions regarding the new stuff:
1. For the Planeswalker Nahiri - Her last , Lithomancy, which is the that allows her to place a single-hex sand tile below her 2x per game, it says "After moving, Nahiri may place 1 of those tiles on a non-water space Nahiri occupies". My question is: Does this technically allow her to place it on a magical ruin cryptolith? It seems like it does, even though it doesn't really fit and would be kind of dumb.
2. spell Angel's Mercy - It says "Play Angel's Mercy only at the start of the turn of a hero creature you control. Remove up to 3 damage markers from a friendly creature". Now the fluff and the picture seem to indicate that it is the hero creature that does the healing to someone else, but the technical wording makes me think you could use this on a hero creature to heal 3 wounds from itself, is this correct?
3. spell Tenacity - It says "Enchant Hero or Planeswalker. Creatures you control get +1 while attacking figures engaged with enchanted figure". Does this mean that if you place this on your hero, that the hero will get +1 to any of its engaged attacks as well as any other creature that attacks a target adjacent to your hero?
*Edit Additional Questions
4. The spell Ever After - "Return target squad creature from an opponent's figure graveyard to the battlefield on an empty space adjacent to a Planeswalker you control. You may move and attack with that creature. At end of turn, return it to its owner's figure graveyard. "
My question is how this works? Do I play it, grab a figure, put it on the battlefield, and then attack with it, and then kill it at the end of the turn (ie attacking immediately)? Or do I grab the figure and then have to use that figure as my move and attack for the turn? Either way is a little confusing. I wish it said immediately like other cards do. I am going to assume that you immediately move and attack with it and just kill it at the end of the turn, but I wanted to ask.
The other thing has to do with what happens when the figure enter's the battlefield. For example, say I grab a Kessig Ranger, who says at the start of their turn one of their guys gets to attack an additional time. Does that go into effect or not since it might not technically be a turn for them, but rather whatever figure I activated before playing this event. I am sure there are other more interesting interactions with this spell, this was just the one that came up.
5. My other question has to do with the Transform abilities. For example, when Arlinn transforms, it happens at the end of her turn. It is optional. However, she has abilities that trigger at the end of her turn. Are you only allowed to choose one of the end of turn abilities to use if you are transforming? Or for example may I use Alinn's Archmage Assault to deal 1 damage, transform into a wolf, and then Howl and add a +1 icon to a squad? I am hoping you can only use one ability. There also isn't a limit clause to the transform ability. What's to stop someone from transforming to get both bonuses and then just finish transforming to the form they want? I doubt you can use transform twice but I thought I'd ask. I also don't think you can just keep transforming and using both abilities but there really isn't anything in the rulebook that says otherwise.
1. For the Planeswalker Nahiri - Her last , Lithomancy, which is the that allows her to place a single-hex sand tile below her 2x per game, it says "After moving, Nahiri may place 1 of those tiles on a non-water space Nahiri occupies". My question is: Does this technically allow her to place it on a magical ruin cryptolith? It seems like it does, even though it doesn't really fit and would be kind of dumb.
2. spell Angel's Mercy - It says "Play Angel's Mercy only at the start of the turn of a hero creature you control. Remove up to 3 damage markers from a friendly creature". Now the fluff and the picture seem to indicate that it is the hero creature that does the healing to someone else, but the technical wording makes me think you could use this on a hero creature to heal 3 wounds from itself, is this correct?
3. spell Tenacity - It says "Enchant Hero or Planeswalker. Creatures you control get +1 while attacking figures engaged with enchanted figure". Does this mean that if you place this on your hero, that the hero will get +1 to any of its engaged attacks as well as any other creature that attacks a target adjacent to your hero?
*Edit Additional Questions
4. The spell Ever After - "Return target squad creature from an opponent's figure graveyard to the battlefield on an empty space adjacent to a Planeswalker you control. You may move and attack with that creature. At end of turn, return it to its owner's figure graveyard. "
My question is how this works? Do I play it, grab a figure, put it on the battlefield, and then attack with it, and then kill it at the end of the turn (ie attacking immediately)? Or do I grab the figure and then have to use that figure as my move and attack for the turn? Either way is a little confusing. I wish it said immediately like other cards do. I am going to assume that you immediately move and attack with it and just kill it at the end of the turn, but I wanted to ask.
The other thing has to do with what happens when the figure enter's the battlefield. For example, say I grab a Kessig Ranger, who says at the start of their turn one of their guys gets to attack an additional time. Does that go into effect or not since it might not technically be a turn for them, but rather whatever figure I activated before playing this event. I am sure there are other more interesting interactions with this spell, this was just the one that came up.
5. My other question has to do with the Transform abilities. For example, when Arlinn transforms, it happens at the end of her turn. It is optional. However, she has abilities that trigger at the end of her turn. Are you only allowed to choose one of the end of turn abilities to use if you are transforming? Or for example may I use Alinn's Archmage Assault to deal 1 damage, transform into a wolf, and then Howl and add a +1 icon to a squad? I am hoping you can only use one ability. There also isn't a limit clause to the transform ability. What's to stop someone from transforming to get both bonuses and then just finish transforming to the form they want? I doubt you can use transform twice but I thought I'd ask. I also don't think you can just keep transforming and using both abilities but there really isn't anything in the rulebook that says otherwise.