|
Post by nooby on Feb 26, 2016 11:47:44 GMT -6
Hi, today i was wondering about the engagement rules. I used to understand the rules like this: When im moving or summoning a figure and one of my figures ends his move right next to an enemy figure (on adjacent hexes) they are now in engaged position, so they can roll an attack die when i move my figure awa from them. But then i thought: do two figures also become engaged when i move them past one another? Meaning if someone blocks the path in the middle of the map with a figure and i can't move my figure past behind without moving along an adjacent hex to him, while my figure not being engaged with him before i moved it. Is he still allowed to roll a die? If it's not clear what i mean i can post photos, but i guess you get what i mean. If he infact could roll a die, that would open many new possibilities to get map control and block terrain, also would it make small skirmishes alot more interesting because you now also have to pay attention where you let your figures move along, not only where they stand. And also this would make Jace's phantom a little stronger. Greetings
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 26, 2016 12:24:48 GMT -6
I play some D&D5e which has a similar battle engagement system and in my experience playing, we've always assumed that if you enter any space (hex) that is adjacent to an enemy figure you are automatically engaged and if the purpose of your movement is to simply get passed the enemy figure, then that would trigger an opportunity attack for your opponent.
So I've always play AoTP with that same rule/understanding. Step into a hex adjacent to enemy figure = engaged.
Of course, nothing prevents you from finishing your movement in the engagement radius to get behind the creature and closer to your destination after slaying it.
In other words, move directly toward an enemy figure until you are engaged with it, but then just move around the figure (if possible, barring terrain restrictions or obstacles) to get behind it by using all of the adjacent hexes around said figure, while remaining engaged to the figure the entire time.
|
|
ragekage
Neophyte
Posts: 20
Title: Sensei
Mana: Black
|
Post by ragekage on Feb 26, 2016 12:27:51 GMT -6
Your description in the beginning is accurate. When a figure ends its' turn next to an opposing figure, they are engaged. Moving past an opposing figure does not mean they are engaged as long as you don't end your turn adjacent to them. The rules for engagement start on page 9 of the game guide. Things to keep in mind about engagement: - A figure's height determines whether two figures are adjacent and/or engaged.
- Once engaged, a figure can only attack the figure it's engaged with until it disengages.
- A player cannot move a figure through another of their figures that is engaged.
- Attacking at range doesn't mean the attacking figure is engaged with it's target.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 26, 2016 12:35:17 GMT -6
Your description in the beginning is accurate. When a figure ends its' turn next to an opposing figure, they are engaged. Moving past an opposing figure does not mean they are engaged as long as you don't end your turn adjacent to them. The rules for engagement start on page 9 of the game guide. Things to keep in mind about engagement: - A figure's height determines whether two figures are adjacent and/or engaged.
- Once engaged, a figure can only attack the figure it's engaged with until it disengages.
- A player cannot move a figure through another of their figures that is engaged.
- Attacking at range doesn't mean the attacking figure is engaged with it's target.
That's good to know. I was wanting to reread the rule book, but I don't have it with me at work (and I can't download online PDF's from my work PC).
Thanks for clarifying. I guess I've been playing it wrong (although I don't recall a situation where I've moved passed an enemy figure without stopping to fight it, lol)
|
|
ragekage
Neophyte
Posts: 20
Title: Sensei
Mana: Black
|
Post by ragekage on Feb 26, 2016 12:42:14 GMT -6
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 26, 2016 12:43:38 GMT -6
Yeah, I have that link.. just can't download/see it at work. And when I get home.. well I can just look at the rulebook, lol.
|
|
|
Post by Targanth on Feb 26, 2016 13:00:54 GMT -6
I'll try to answer your question. For the first part of the answer we will talk about only flat maps spaces, no terrain walls or elevation (or even water).
A single enemy figure is on the board. Around that single enemy are exactly 6 hexes. If one of your figures, during any part of their move, enter any of those 6 hexes, your figure is now adjacent to the enemy. As long as your figure stays in any one of those 6 spaces, you are adjacent. The enemy figure does not get to make a leaving engagement attack as long as your figure is in one those 6 adjacent spaces - you may dance around that figure as much as you wish.
As soon as your figure chooses to move to a space that is not one of those 6, the enemy may now roll a die for damage. This would happen right away, before your figure has moved their full movement. This would occur even if you tried to just walk past an enemy figure during a single move with your figure.
Suppose your figure is 'p' end the enemy is 'e' and you start like this. Spaces 1 through 6 are adjacent to the enemy figure. p - - - - - - 0 1 2 - - - - - 6 e 3 - - - - 5 4 - - - -
If you move to space 0, 1, 2, 3, 4, in that order, you are adjacent but the opponent does not roll a die - you did not leave engagement.
However, if you move to space 0, 1, -, 2, - in that order, your opponent is allowed to make 2 leaving die rolls, one for each time you left engagement.
The picture on page 10 in the rule book show how terrain can change adjacency.
So yes, it is very important when counting out your move to be specific about which spaces your figure moves through.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 26, 2016 13:15:48 GMT -6
I'll try to answer your question. For the first part of the answer we will talk about only flat maps spaces, no terrain walls or elevation (or even water). A single enemy figure is on the board. Around that single enemy are exactly 6 hexes. If one of your figures, during any part of their move, enter any of those 6 hexes, your figure is now adjacent to the enemy. As long as your figure stays in any one of those 6 spaces, you are adjacent. The enemy figure does not get to make a leaving engagement attack as long as your figure is in one those 6 adjacent spaces - you may dance around that figure as much as you wish. As soon as your figure chooses to move to a space that is not one of those 6, the enemy may now roll a die for damage. This would happen right away, before your figure has moved their full movement. This would occur even if you tried to just walk past an enemy figure during a single move with your figure. Suppose your figure is 'p' end the enemy is 'e' and you start like this. Spaces 1 through 6 are adjacent to the enemy figure. p - - - - - - 0 1 2 - - - - - 6 e 3 - - - - 5 4 - - - - If you move to space 0, 1, 2, 3, 4, in that order, you are adjacent but the opponent does not roll a die - you did not leave engagement. However, if you move to space 0, 1, -, 2, - in that order, your opponent is allowed to make 2 leaving die rolls, one for each time you left engagement. The picture on page 10 in the rule book show how terrain can change adjacency. So yes, it is very important when counting out your move to be specific about which spaces your figure moves through. Okay, so what you're saying is basically what I was saying, but contradictory to what ragekage is saying. Who's right here?
|
|
|
Post by Targanth on Feb 26, 2016 13:27:49 GMT -6
when I began my post, there were no other replies to the OP. Of course I believe I am correct, 8 years of Heroscape tournaments used this definition.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 26, 2016 13:28:55 GMT -6
Alright, so I was able to download the PDF on my smartphone and looking at the rulebook, it states:
BECOMING ENGAGED: A figure becomes engaged when it moves adjacent to an opponent's figure. An exception is when one figure's base is on a level equal to or higher than the height of the other figure. in this case, they are not adjacent and therefore are not engaged (see Example 11).
If an obstacle such as a ruin is between two figures, both figures' heights must be higher than the obstacle to be engaged. If both figures' heights are lower than the obstacle, or only one figure's height is lower, they are not engaged.
So.. by my interpretation (as well as Targanth's explanation), it seems that you DO automatically become engaged with opposing figures as soon as you enter a space/hex that is adjacent to them regardless of if you finish your move there are just passing through. If you are passing through and leave any of the hexs adjacent to the opposing figure, your figure will have to take a "leaving engagement attack".
so.. I've been playing it correctly then.
|
|