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Post by pierce on Feb 3, 2016 23:49:52 GMT -6
here are some custom cards i have been working on. they are not playtested yet so expect updates but i wanted to post them here just to show my progress.big shout out to techtoaster who inspired whos expansion i have used and work with some of the ones i made and inspired me to make mine. full disclosure i did make some changes to some of his cards to suit me better. i introduce some new things like a hero enchantment creature that unlike the other heros isnt particularly stong but just has one big powerful ability that affects everything around it i am a little concerned that the fact that it can bring people into its area of influence might be an overpowered issue but we will see. i also introduced a 4 unit squad of goblins which i think are a much better repesentation of goblins then the ones in the expansion. and a 5 unit squad of rats that can fit 2 to a space.and a hero that can summon creatures thanks again to techtoaster for turning me on to reaper minis here are all the ones i used for my squads 91002: Hellstromme $2.99 x1 ral zarek 77274: Dragon Hatchling $2.99 x2 77221: Ardynn $2.79 x1 sorin looking for somthing better 89013: Ezren, Iconic Wizard $2.49 x1 sarkhan looking for somthing better 02880: Lion Man $5.99 x1 ajani 77055: Anval Thricedamned, Evil Warrior $2.79 x1 garruk 77242: Skeleton Warrior Sword (3) $5.99 x1 drudge reavers 77364: Angel of Shadows $2.99 x1 bringer of the cleansing light 77016: Rats (6) $3.49 x1 ravenous rats only use 5 of the 6 89008: Feiya, Iconic Witch $2.79 x1 channeler of life 89003: Pathfinder Goblin Warriors $2.99 x1 taunting goblins I have made some card updates, and moved all army cards here 7/13/2016
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Post by Targanth on Feb 4, 2016 12:17:38 GMT -6
I'm glad to see additional choices of armies! I've read through your cards and you have some very cool ideas, and have done a lot of work. Some of them are tricky to understand, some additional punctuation would probably help to clarify the powers. This is especially the case when a has multiple options that may be selected. I've also got a few questions about your ideas of what happens in certain situations with some figures. Ral Zarek - UNSTABLE - What is a source roll? I think I understand the intent of the but I had to read it many times. I think you mean source, roll. Taunting Goblins - TAUNT - If an unfriendly creature is already within 4 spaces, does this mean that the unfriendly creatures must use its move to get within attack range of the Taunting Goblins? If a player is within 4 spaces of more than one Taunting Goblin, which one must he move toward? A Situation: My Pummelroots are within 4 spaces of only one Taunting Goblin. However, the Goblin is behind a row of Blazing Hellcats, and my Pummelroots can not become adjacent to the Taunting Goblin. As written, my Pummelroots would not be able to attack the Hellcats - they MUST attack a Taunting Goblin. Dragon Hatchlings - FIRE BREATH - What is a ranged attack of 2-4? Ravenous Rats Having a height of 1 means that these Rats can never climb up on any elevated terrain. It also means that it is not adjacent to any figure that may be on elevated terrain (Example 11 Pg 9 of Rule book). I think there is also a strong argument that if one of these Rats is moved into a water space, it would never be able to climb out of the water (Example 7 Pg 8 of Rule book - water is a lower level). STRENGTH OF VERMIN - Have I got this right? Though a die roll would still be performed, any attack on a Rat kills it basically just by declaring the attack (they only have 1 life)? CREVICE TRAVELER - While the rules specifically indicate a figure can not end its move on a space with any other figure, the rules on a card may supersede the written rules. My question concerns a like Trample (Trample - While attacking, if a Pummelroot Elemental would assign enough damage to destroy a defending figure, you may have it assign the rest of it's damage to a figure adjacent to the defending figure). Are two rats on a space considered adjacent to each other for Trample? Since having multiple figures on a single space overrides a base rule, what other base rules need special updates? Leaving engagement attacks? If a figure moves out of engagement from a space with 2 rats, does it take 2 leaving engagement attacks? It is an interesting idea but I think it may have many more impacts than intended. Also, Move through Terrain obstacles. Is elevated terrain a terrain obstacle? Is a wall a terrain obstacle? Is the cost 2 movement for every space moved through, or 2 movement for the entire obstacle? Drudge Reavers - STRENGTH IN NUMBERS - is this with LOS, or with Clear sight, or even with no LOS? I hope this does not sound overly picky. As the designer, you understand the intent of every . However, I only know the details of the by what is written. I am certain you have encountered a rules-lawyer type of player at some time and have seen clearly worded statement come under discussion. I would be willing to assist in refining the wording if you feel that would be of value to you.
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Post by pierce on Feb 4, 2016 14:14:56 GMT -6
there should be a comma between source and roll it is not meant to be read as "source roll" but "from any source then roll a die" as far as taunt yes they have to use their movement to move and attack and it just says they must attack a taunting goblin so if there are multiples in the area then you get to choose which one to attack. but i probably should have put "must attack if able" for situations like figures being in the way and also i probably would add "if they are not currently engaged with a figure". a ranged attack of 2-4 means an attack with a range of 4 spaces i will change that rats csnt climb or swim but their crevice traveler ability allows them to move though water. any attack will automatically do at least one damage but you both still roll because abilities like trample may mean yoou kill more that one and an spell or effect may raise their life above 1 so it requires more than 1 hit to kill them. but this is in general meant so that every attack will definitely kill a rat as a way to them down since you get so many. i would say that two rats that were on the same space are definitely adjacent and are also both adjacent to any figure in a space nest to them so yes multiple leaving engagement attacks just as if you had multiple figures adjacent to you in different spaces. by terrain obstacles it means the large cardboard obstacles elevated terrain and water to make up for them not being able to climb and by two spaces i meant that moving though the entire obstacle takes 2 spaces of movement. strength in numbers is just 4 spaces no kind of sight requirement necessary thanks for the post that is why i posted them so early in the process to get critiques and see what i need to change expect a post with those changes soon
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Post by Targanth on Feb 4, 2016 16:16:21 GMT -6
Thanks for the details! Concerning the Crevice Traveler, what if the entire obstacle is a 3 hex terrain piece? Is it still 2 movement if the rat goes through more than a single space of elevated terrain? I'm sure someone would try to travel the length of one of the ruin pieces for just two movement.
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Post by pierce on Feb 4, 2016 19:14:07 GMT -6
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Post by junazaru on Feb 11, 2016 9:14:55 GMT -6
These look really good, can't wait to try them out. Great job!
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Post by junazaru on Feb 12, 2016 0:32:06 GMT -6
The Ral Zarek Planeswalker seems a bit overpowerd, since the sum of his stats equals 27, and it is normally from 21-24.
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Post by pierce on Feb 16, 2016 23:29:38 GMT -6
here is a link to images of my finished custom squad minis finished custom minisand i found a mini that i think kind of works for bolos but it would need some modification and i think it is pretty big 89001: Pathfinder Dragon \
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Post by pierce on Feb 25, 2016 20:43:49 GMT -6
this was my first time playing the full 5 players with all the custom extra squads(12 total planeswalkers and 23 total squads) and cards i made (2 copies of each base deck, 30 extra spells 2 of each, and 28 artifacts 2 of each) it took a while to set up, but with 5 players people died pretty quick it definitely lasted less then 10 rounds. it was pretty epic seeing that many squads all on the board at once. we really didn't get enough play in with the new squads to assess how balanced they are but sarkhan's range definitely has to be taken down a couple notches. and i think the dragons life needs to come down 1.
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Post by The Questioneur on Apr 5, 2016 13:22:28 GMT -6
What kind of paper do you use to print the cards on?
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Post by pierce on May 7, 2016 23:06:32 GMT -6
i print double sided on cardstock and then laminate them and cut them out
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Post by NoSorumbo on May 9, 2016 7:21:49 GMT -6
i print double sided on cardstock and then laminate them and cut them out Me too! I haven't posted in a while but eventually I will post all of my customs printed out. Regardless, I find this to be the best way to print custom cards.
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Post by wardemonx327 on May 9, 2016 12:07:08 GMT -6
That's cool. Did you print them yourself? If so, what paper did you use and what kind of printer do you have. If not, where'd you go and what options did you choose? (Right now I just print on normal paper and sleeve them with the other cards. For army cards, I use two sleeves. Cheap and effective to playtest but eventually, I'd like to print mine.
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Post by pierce on Jun 16, 2016 23:38:02 GMT -6
i printed them myself my printer is average, and so is my laminator and supplies. keyword walmart, except for the printer which i got at officemax so i could get instant ink
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Post by Karn2017 on Jan 26, 2018 13:16:50 GMT -6
If you take a flashdrive to a local Fedex store you can have the army cards printed in color using 'playing card' or postcard thickness. I did this and made the army card look almost similar to an aotp army card.
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Post by Karn2017 on Jan 26, 2018 13:24:26 GMT -6
(Regarding Drudge Reavers) After you make the corrections, I would consider adding a fourth figure to the army card. For 100 points the Drudge Reavers seem a little weak. I will be play testing your Drudge Reavers to ascertain if they should stay at three or go up to four figures. This could be nice since we have never had a squad with four figures. Heroscape does this. However, we would need to keep Drudge Reavers as unique to avoid the common squad problem that Heroscape suffered from.
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Post by ATOP Expert on Feb 9, 2019 11:10:14 GMT -6
Shouldn't the Drudge Reavers have Otherworldly too, because they're SKELETONS? And if you increase their to 2, it should effectively balance them, since they can't all be brought back to life at once. On a happier note, I LOVE the idea of putting dead figures back into your reserve. Great job overall.
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Post by Nathaneul on Jun 22, 2019 7:47:49 GMT -6
Hey man are you selling these?? I wouldn’t mind possibly buying some.
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Post by bluebuddha123 on Mar 25, 2020 9:17:46 GMT -6
Does anyone have an image of taunting goblins card? Can't seem to find it anywhere
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