|
Post by evren2 on Jan 3, 2016 0:28:05 GMT -6
Is it possible to have 0 defense dice? If so, what happens when you are aattacked? Also, in the rule book it says that damage counters for unique squads are placed on the army card. If a single pummelroot elemebtal takes 3 damage, are all punmelroots removed, no matter where they are? This seems incorrect, but the rules seem to imply this.
|
|
|
Post by Tojan on Jan 3, 2016 8:30:28 GMT -6
Hi. Yes you could have 0 defence. If you are playing with the fenix squad and they are at 2 clear sight spaces of an blighted reavers you will roll 0 dices. About the damage markers, place it on the base if is a creature and on the card figure if is a planeswalkers or a hero.
Best regards
|
|
|
Post by Targanth on Jan 3, 2016 9:30:31 GMT -6
As Tojan mentioned, Hasbro provided this answer about the damage markers.
9) Page 10 of the rulebook says, “Place one damage marker on its army card if it is a Planeswalker or a unique hero...Place the damage marker on the base of the figure if it is a squad figure or a common hero.” However, page 11 contradicts this saying, “If the figure is common, then any damage markers go on the base. If the figure is unique, then the damage marker goes on the army card." I believe page 11 is a misprint as it would be difficult to differentiate between damage on different unique squad members. Which of these two statements is correct?
This was a mistake, this is the correct text: For each damage dealt, a damage marker is placed on the base of the figure if it is a squad creature or on the army card if it is a hero creature or a Planeswalker.
Tojan is also correct about the defense dice. Zero defense dice is a possible situation.
|
|
|
Post by evren2 on Jan 3, 2016 16:51:30 GMT -6
Thank you so much guys! I've only been part of this community for about a week now and you guys are already so awesome :3
|
|