moon
Apprentice
Posts: 63
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Post by moon on Feb 22, 2019 7:58:57 GMT -6
I wantted to add Ball Lightning to game but costing is a challenge. Can you help? I cost it 30 but i am not sure about that. Ball Lightning Hero Creature -Elemental (Common) L-P-T-R-M 1-6-0-1-5 TRAMPLE While attacking, if a Ball Lightning would assign enough damage to destroy a defending figure, you may have it assign the rest of its damage to a fgure adjacent to the defending figure. HASTE When you summon Ball Lightning, you may immediately attack with it. UNSTABLE BEING At the end of turn, destroy Ball Lightning. Small 3 Cost: 50 Edit: Increase the cost (30 to 50) and range (0 to 1)
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Post by Targanth on Feb 23, 2019 8:53:26 GMT -6
With a range of 0, how I would determine which figures Ball Lightning can attack? If it is any adjacent figure, then it seems like the range should be 1.
Ball Lightning is summoned, can act immediately, and then is destroyed. Have you considered making Ball Lightning into a spell card instead of an army card?
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moon
Apprentice
Posts: 63
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Post by moon on Feb 23, 2019 11:23:08 GMT -6
I forgot the range part. You are right. It shoul be 1. Ball lightning is an actual card from mtg and works very similar and it is also a creature.
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Arcanis
Apprentice
Posts: 81
Title: The Omnipotent
Mana: Blue, Green, White
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Post by Arcanis on Feb 23, 2019 17:07:38 GMT -6
Considering Ball Lightning functions like a burn spell, I think the existing burn spells would be a good place to start to work out a cost. Ball Lightning as a spell reads something like "~ deals up to 6 damage (in theory) divided amongst one or more creatures within 5 spaces (summoning range) of your planeswalker" (or more range if you can combo it with something to move it). Comparing the cost and amount of damage the spells do, I think 30 is a bit low. Incinerate is the most expensive so far and it does 3 damage to a creature that must be adjacent to your planeswalker. Also, having Ball Lightning as a creature gives two other advantages: it effectively gives you a higher cost, higher card spell library to work with and it changes the way spell interaction and control works. Given this, I would suggest a cost of 50 or 40 with a slightly reduced . One must also consider that fact that Ball Lightning is a common creature. Taking the cost at 50, for example, would 2 Ball Lightnings be as powerful as the three figure squad Blazing Firecats? As Ball Lightning doesn't stick around maybe not and so a cost of 40 would be better. Similarly, is having say 10 Ball Lightnings (assuming cost 50 apiece in 500 point army) as your army going to unbalance the game? Protection from this would also be another factor in driving up the cost to prevent abuse. I hope this helps you decide on the cost. I'm glad you've made use of the MSE template as well.
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moon
Apprentice
Posts: 63
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Post by moon on Feb 24, 2019 7:47:33 GMT -6
MSE really boost my card generation speed. 50 could be best. Most of the pws cannot get more then two in a 500pt game. Also it is a good amont of risk to rely on one turn creatures.
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