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Post by urzatron on Jan 8, 2018 20:38:13 GMT -6
Hey all, just picked up this system the other day. Looks pretty fun, and Heroscape is a great engine so I can't wait to give it a roll. I was a little disappointed with the variety, though, so I'm working on bringing some old school flavor with some custom jobs. My current project is doing some Coalition heroes, starting with Urza, then moving on to making some Phyrexians! Any help balancing the group is appreciated. Once I make some progress on the custom minis I'll post those as well. Here is the Urza Planeswalker card I've started with:
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Post by whisperwrath on Jan 9, 2018 23:24:45 GMT -6
This great because Dominaria is the next MTG expansion! Now lets look at this card. It is way too overpowered! Here's some reasons why and what can be done. 1. All 5 colors. In MTG 5 colors makes things very difficult. In AotP 5 colors has zero drawback. Maybe make him have an ability that makes you choose 2 of any color so you can do whatever combo you want. 2. Armor- If you have Armor than his Life should be 6 or his DEF dice 3. Personally I'd drop his Life to 6. Only Ob Nixilis has 8 life and deservedly so. 3. Urza's Rage- Instead of dealing 10 dmg maybe have it destroy a squad creature. Ob Nixilis has an ability like this 4. Mind Over Matter needs playtesting because that could be overpowered. I get that you uped the cost of the planeswalkers but one thing that you shouldnt lose sight of is that what makes this game fun is the different squads you can use. by upping his cost you take away a lot of the squad building and thus remove some of the fun of the game just to have an overpowered planeswalker and deck. EDIT: fixed some typos. Wrote it up in the middle of the night.
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Post by urzatron on Jan 10, 2018 17:56:14 GMT -6
I like limiting the color access, that seems like a good fix. I'll have to figure out that wording. I think I may keep the Rage at 10 damage for flavor, since it is a reference to Urza's Rage the card. I'd like to keep the cost higher, and put him at a point region similar to/higher than Ob Nixilus. Teferi and some of the other walkers I am planning on being weaker and having more team orientation. Yeah, the life drop seems like the right call, too. Here is the temporary sculpt/paint job:
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Post by whisperwrath on Jan 10, 2018 20:09:26 GMT -6
So does urzas rage happen every time you attack or does it happen instead of attacking? I understand trying to keep the flavor so maybe make it so you can do it once a game and it counts as all 3 spells and you discard your whole hand. You can kill a hero creature with this so it really needs to have a huge drawback. If it happens every attack that will slow the game down. If it happens instead of than that needs to be massively plateaued because 20 might be too high and maybe do 16+.
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Post by urzatron on Jan 11, 2018 8:26:45 GMT -6
What if you can only use Urza's Rage if you have no cards in your library or hand?
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Post by diehordlou on Jan 11, 2018 10:13:56 GMT -6
What miniature did you use?
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Post by urzatron on Jan 11, 2018 11:52:48 GMT -6
I used the body of one of the clerics, the head and upper arms of one of the vampire knights, I cut together the cleric's axe into the head of the staff and used the lower portion of the staff from the wizards. All from the Shadows over Innistrad expansion. Super glue and creative use of the X-acto knife! I'm not totally happy with it, so I'll definitely be working on it more, and probably doing an armored-up variant.
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Post by whisperwrath on Jan 11, 2018 16:37:22 GMT -6
I wonder if we could find a mini from reaperminis or something. I don't really want to dissect my set considering I only have 1.
EDIT: BTW, the figure looks awesome!
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Post by urzatron on Jan 12, 2018 13:11:40 GMT -6
I actually used the Arena figures because it was cheaper to just buy another set. They are only $10 at a Walmart I stopped by at. They come out to being 40 cents a figure, so it's worth it. Plus, that way I got more maps pieces and spells.
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Post by urzatron on Jan 15, 2018 16:28:32 GMT -6
Some testing notes:
After playing a couple games we found that the Pow-er Armor was fairly problematic, since it basically prevented breakaway, prevented fall damage, and negated most of the attrition-style damage effects. I'm thinking that it needs to get limited only to combat or only to non-combat, but not both. That, or it just prevents the first 1 damage dealt in a turn. We didn't see many problems with the colors, but that will take more testing. Urza's Rage never went off or slow down the game. We just rolled the d20 with each of his attacks. Mind Over Matter was super good, but didn't feel as busted as Pow-er Armor. It helped against the teams with squad creatures and gave you an out for dead cards in hand, which was nice, but more often than not we just cast the spells. I think it does needed to be worded as "once per turn" just for clarity.
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Post by whisperwrath on Jan 15, 2018 16:39:53 GMT -6
urzatron I didn't even think about fall damage for pow-er armor. Maybe make it so it's worded like this Pow-er armor- prevent the first damage done to Urza in combat in a turn. Mind over matter- Once per turn you may discard a card and choose a creature that has not moved or attacked this turn. You may move move or attack with that creature. EDIT1: I reworded Mind over Matter because the wording on the card is confusing. Does that creature get two attacks or movement this turn or is it just 1? As for the color, being all 5 colors when deck building is way too powerful. I can already think of all sorts of op shenanigans to do with that as well as the creature combinations that would be possible in a 600+ point army.
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Post by urzatron on Jan 15, 2018 20:55:48 GMT -6
What could a potential fix be? I'd like to keep the 5-color identity while limiting complete abuse. The select 2 colors to use is interesting, but I'd like to think up a more interactive limiter, like the manabase in the card game.
Maybe as an additional cost to cast a spell, deal 1 damage to Urza. Limits you to the one spell from pow-er armor, the rest hurt Urza.
Edit: what about a per spell cost cap at 30?
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Post by Zeek the Sneak on Jan 15, 2018 21:09:40 GMT -6
my friend has a custom urza. it's mono with the ability master walker. master walker - at the start of urza's turn he picks a planeswalker in play or defeated and gains those abilities until the start of his next activation.
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Post by whisperwrath on Jan 18, 2018 7:46:03 GMT -6
Maybe it could be you can only include spells that are the same color as your armies.
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Post by urzatron on Jan 20, 2018 22:06:22 GMT -6
That's probably the most reasonable limiter. It reminds me of the custom Memnarch and his Myr. It would be cool to run him with as many midget figures as possible.
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Post by whisperwrath on Feb 28, 2018 20:12:01 GMT -6
urzatron Did you do anymore playtesting on him?
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hako
Neophyte
Posts: 13
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Post by hako on Feb 4, 2019 21:56:24 GMT -6
good you are grateful
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