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Post by Yawgmoth on Aug 10, 2016 12:20:22 GMT -6
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Colorcrayons
Apprentice
On a bit of a hiatus, sorry. So busy
Posts: 110
Mana: Red
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Post by Colorcrayons on Aug 23, 2016 8:24:03 GMT -6
A question concerning "It Works!" To the community: Can you remove more than one counter per turn? I want to say no, since it says; "At the start of Necro-Alchemist's turn, you may remove a charge counter...". But it doesn't really give me a strong singular use type of vibe. Especially since it doesn't say "Use this ability once per turn" that you normally see on army cards. If he can remove more than one token a turn, then he has four potential turns where he can blast the hell out of something for 9 dice or more depending on buffs. Maybe more turns since has a way of pulling back what was once cast, or casting your spells.
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gideonjura
Apprentice
Posts: 51
Mana: White, Black
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Post by gideonjura on Aug 23, 2016 9:25:06 GMT -6
i would say yes he can mainly because he is the most expensive army card besides the eldrazi ruiner secondly you are talking about that actively uses spells the times ive used him he quickly reaches his max of three counters so unless im using him every turn for only one attack i tend to waist a couple of potential charge counters lastly he may be rolling for nine but each dice only has a 50% chance of rolling attack. i find when he attacks he either does nothing (unlucky role) hits for one or two(defending player rolled well) or i completely obliterate them and wasted one of the charge counters. in summary i dont think the ability is too powerful mainly because of cost and because he only gets to attack once
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Post by darthporkchop on Aug 23, 2016 10:25:19 GMT -6
Since the start of the turn only happens once, and it states "a counter" I believe this to mean you can only remove one counter at that one singular point in time.
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Post by kajoq on Aug 23, 2016 10:48:18 GMT -6
Since the start of the turn only happens once, and it states "a counter" I believe this to mean you can only remove one counter at that one singular point in time. This is also my interpretation. Similar to the discussion with whether or not you can flip Arlinn and use both of her abilities in one turn. In magic, 'At the beginning of ~' is a trigger that only occurs once, so 'At the beginning of Necro-Alchemist's turn' can only occur once per turn.
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Post by darthporkchop on Aug 23, 2016 10:58:31 GMT -6
Theoretically, if you found a way to get another "start of turn" you could trigger it again and remove another counter, but I don't think this game is going to reach the complexity of turn progression that the MtG card game has that would allow something like that to occur.
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Colorcrayons
Apprentice
On a bit of a hiatus, sorry. So busy
Posts: 110
Mana: Red
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Post by Colorcrayons on Aug 23, 2016 21:29:09 GMT -6
gideonjura, I would agree that it isn't overly powerful, at least in theory. But I recently played against him using the "more than one counter per turn" interp, and... Ugh. Really beastly. Using Yawgmoths search engine, it seems pretty powerful. Unless the and cards have lots of instances that are not seen yet since those sections aren't finished yet, then the term "at the start of the turn..." seems to be uniquely in this game. Lantern Geists and Illusionary Projections were all I could find that share it. I searched it to learn of the precdence in this game. I already am quite acquainted with the nuances of magic being a first level judge during the ravnica era. And while I want MtG logic to work here, there is enough leeway and contradiction by Hasbro regarding rulings that one cannot default to MtG logic and be confident that you're likely correct. That said, I sent an email to Hasbro, but I am willing to bet that it will be once per turn. But I also would hardly be shocked if they said 3 either.
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gideonjura
Apprentice
Posts: 51
Mana: White, Black
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Post by gideonjura on Aug 23, 2016 23:11:56 GMT -6
being the strategist that i am i wouldn't see the point of using him otherwise when you have the option of just choosing the core set Jace Beleren, MInd mage who already has the of five and better range not to mention mind stealer at end of turn
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Colorcrayons
Apprentice
On a bit of a hiatus, sorry. So busy
Posts: 110
Mana: Red
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Post by Colorcrayons on Aug 26, 2016 10:46:54 GMT -6
Response from Hasbro this morning: So there you have it. 9 from Necro-Alchemist when he depletes his full amount of charge counters.
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Post by darthporkchop on Aug 26, 2016 11:04:04 GMT -6
Wow! I was not expecting that response at all. Whoever said that the card game wording and logic doesn't carry over to this game couldn't have been more correct!
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Colorcrayons
Apprentice
On a bit of a hiatus, sorry. So busy
Posts: 110
Mana: Red
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Post by Colorcrayons on Aug 26, 2016 11:18:38 GMT -6
*shrug* I could've seen it go either way. Mostly because it didn't 'feel' like a single use per turn kind of thing despite the card stating "remove a counter". It felt open. The card logic in Arena can be even more literal than the CCG is, and sometimes its nowhere near as literal. Regardless, its just a single hero with 9 dice. He can devastate a single figure per turn. Just got to watch your Planeswalker's back when he's around. What bothers me is that gets this kind of buff. is the color that pumps up the jam on its creatures. should be less obvious in this area. This should have been a non-ranged hero creature IMO.
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Post by Volrath on Oct 26, 2016 10:46:41 GMT -6
Yeah just played a game where my friend used all charge counters and Roilmages trick with him on Arlinn in werewolf mode. 9 hits and dead. I think Arlinn played too aggro charging in in front of him. In order too kill necro alchemist u have too try and hide behind a ruin and summon squads. Try too swarm him somehow. He is the best hero now i think.
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phil
Neophyte
Posts: 1
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Post by phil on Oct 31, 2016 10:39:07 GMT -6
"A" means one. Being an avid heroscaper, munchkin, pokemon and now aotp, I have to disagree with the response from hasbro. If no house rule in this then roll the d20 and highest roll wins decision. I still feel that "A" means one in the context of that always beeing singular in the past.
Happy Halloween everyone!
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gideonjura
Apprentice
Posts: 51
Mana: White, Black
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Post by gideonjura on Nov 1, 2016 17:50:47 GMT -6
yes but you can activate the ability multiple times its just saying that for each time you activate it you get +2 attack (sense it would still be the start of the turn)
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Post by franco027 on Nov 12, 2016 15:10:38 GMT -6
it seems to me that "at the start of your turn" or "at the end of the turn" can be a trigger, but if the ability doesn't limit it's use, you can use it as many times you want. (contrary of super heated or snuff out)
another thing would be that "at the start of your turn" could be understood as a "phase" instead of a "trigger", but I don't think so.
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Post by newprogi on Nov 19, 2016 11:05:59 GMT -6
Hello,
Do I have to cast the spell on the Nekro alchemist to get a charge Counter or if I generally put a spell I get a Charge Counter?
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Post by Targanth on Nov 19, 2016 18:12:38 GMT -6
Welcome to the Arena boards!
Any time you cast a spell, on any army card, you can add a charge counter to Nekro alchemist
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Post by newprogi on Nov 20, 2016 13:56:13 GMT -6
thx
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