Post by Yawgmoth on Jul 22, 2015 17:55:12 GMT -6
For official answers to questions about Arena of the Planeswalkers, please submit your query to Hasbro at this LINK.
And once you get an answer, please share your citation with the community here.
The designers of the game are
#1 Misdirection spell:
Take your pick...
#2 Rebirth creature ability
#3 Enchantments on army cards in graveyard
#4 Enchantments remaining on army cards in graveyard
#5 Enchantments remaining on army cards in graveyard
#6 Timing of activated abilities
#7 When spells can be played
#8 Circle of Flame spell
#9 Unsummon spell and partial army card summons
#10 Mind Control spell and friendly/enemy leaving engagement attacks
More later as we get them...
And once you get an answer, please share your citation with the community here.
The designers of the game are
- Craig Van Ness
- Ethan Fleischer
- James D'Aloisio
Should you ask any of them a rule question, please cite their response here as well.
#1 Misdirection spell:
Asked by Gamjuven
"If you use this card [Misdirection] to move the spell Dark Harvest, do you have to destroy a creature in your own squad, or are you just moving the enchantment? Since it says "move" on the spell I'm wondering if you just do that."
"If you use this card [Misdirection] to move the spell Dark Harvest, do you have to destroy a creature in your own squad, or are you just moving the enchantment? Since it says "move" on the spell I'm wondering if you just do that."
Official response from "Mike" @ Hasbro:
"In regards to playing your Misdirection spell against the Dark Harvest spell, you would just move the enchantment, as instructed in the spell."
"In regards to playing your Misdirection spell against the Dark Harvest spell, you would just move the enchantment, as instructed in the spell."
Unofficial response by Ethan Fleischer (a designer of this game) on Twitter:
#2 Rebirth creature ability
Asked by Boonem
"The Phoenix creature in the game has an ability called Rebirth that does something when the player "plays a sorcery spell" however, the spell Psychic Rebuttal can counter a played spell, does the Rebirth effect happen if the "played sorcery spell" is countered?"
"The Phoenix creature in the game has an ability called Rebirth that does something when the player "plays a sorcery spell" however, the spell Psychic Rebuttal can counter a played spell, does the Rebirth effect happen if the "played sorcery spell" is countered?"
Official response from Hasbro:
"No. A spell that is countered is not considered played."
"No. A spell that is countered is not considered played."
#3 Enchantments on army cards in graveyard
Asked by Boonem
"Can auras be attached to an army card in the army card graveyard or are they removed when the army card dies (as a result of all squad members being dead)?"
"Can auras be attached to an army card in the army card graveyard or are they removed when the army card dies (as a result of all squad members being dead)?"
Official response from Hasbro:
"Auras are attached to army cards that are in play, not in graveyards or reserves.
When all figures pictured on an army card have been destroyed, the army card is placed in your army card graveyard. When an army card is placed in your army card graveyard, any Enchantments attached to the army card are placed in their owner’s graveyard."
"Auras are attached to army cards that are in play, not in graveyards or reserves.
When all figures pictured on an army card have been destroyed, the army card is placed in your army card graveyard. When an army card is placed in your army card graveyard, any Enchantments attached to the army card are placed in their owner’s graveyard."
#4 Enchantments remaining on army cards in graveyard
Asked by Boonem
"Can Rise of the Dark Realms bring back a squad creature from a dead army card (all other squad creatures on the card are dead as well)? Does the army card come back then, and with or without its old enchantments?"
"Can Rise of the Dark Realms bring back a squad creature from a dead army card (all other squad creatures on the card are dead as well)? Does the army card come back then, and with or without its old enchantments?"
Official response from Hasbro:
"If a figure on an army card that is in your army card graveyard is returned to the battlefield, that army card is placed back in play.
When all figures are pictured [on] an army card have been destroyed, the army card is placed in your army card graveyard. When an army card is placed in your army card graveyard, any Enchantments attached to the army card are placed in their owner’s graveyard."
"If a figure on an army card that is in your army card graveyard is returned to the battlefield, that army card is placed back in play.
When all figures are pictured [on] an army card have been destroyed, the army card is placed in your army card graveyard. When an army card is placed in your army card graveyard, any Enchantments attached to the army card are placed in their owner’s graveyard."
#5 Enchantments remaining on army cards in graveyard
Asked by Boonem
"Honor of the Pure, will the bonus still apply if all creatures in the enchanted squad are dead (and the army card was sent to the army card graveyard)? Or does Honor of the Pure go to the spell graveyard?"
"Honor of the Pure, will the bonus still apply if all creatures in the enchanted squad are dead (and the army card was sent to the army card graveyard)? Or does Honor of the Pure go to the spell graveyard?"
Official response from Hasbro:
"When all figures are pictured [on] an army card have been destroyed, the army card is placed in your army card graveyard. When an army card is placed in your army card graveyard, any Enchantments attached to the army card are placed in their owner’s graveyard."
"When all figures are pictured [on] an army card have been destroyed, the army card is placed in your army card graveyard. When an army card is placed in your army card graveyard, any Enchantments attached to the army card are placed in their owner’s graveyard."
#6 Timing of activated abilities
Asked by Boonem
"Exactly when can activated abilities such as Liliana's Snuff Out be activated? Anytime between action 2 and action 5 or only between actions when the army card is considered chosen?"
"Exactly when can activated abilities such as Liliana's Snuff Out be activated? Anytime between action 2 and action 5 or only between actions when the army card is considered chosen?"
Official response from Hasbro:
"Page 7, Arena of the Planeswalkers game guide under ACTION 2: CHOOSE AN ARMY CARD: You can only use activated abilities from the army card you chose. For example, you can only use Liliana’s Snuff Out ability on a turn in which you choose Liliana.
You can only use Liliana’s Snuff Out abilitity on a turn in which you choose Liliana. Snuff out can be used after Action 2 and before Action 3, or after Action 4."
"Page 7, Arena of the Planeswalkers game guide under ACTION 2: CHOOSE AN ARMY CARD: You can only use activated abilities from the army card you chose. For example, you can only use Liliana’s Snuff Out ability on a turn in which you choose Liliana.
You can only use Liliana’s Snuff Out abilitity on a turn in which you choose Liliana. Snuff out can be used after Action 2 and before Action 3, or after Action 4."
#7 When spells can be played
Asked by Boonem
"Can spells be cast any time before action 3 and after action 4 or just immediately before and after those actions?"
"Can spells be cast any time before action 3 and after action 4 or just immediately before and after those actions?"
Official response from Hasbro:
"Spells can be played from your hand anytime after action 1 and before action 3 and again after action 4 and before action 5. You can play up to a total of 3 spells per turn."
"Spells can be played from your hand anytime after action 1 and before action 3 and again after action 4 and before action 5. You can play up to a total of 3 spells per turn."
#8 Circle of Flame spell
Asked by Boonem
"For the spell Circle of Flame, which figure is required to have the damage markers already, the figure that is taking the damage (probably an opponent's) or the figure that you control that is adjacent to the figure taking damage?"
"For the spell Circle of Flame, which figure is required to have the damage markers already, the figure that is taking the damage (probably an opponent's) or the figure that you control that is adjacent to the figure taking damage?"
Official response from Hasbro:
"The figure that you control is the figure that is required to have the damage markers already."
"The figure that you control is the figure that is required to have the damage markers already."
#9 Unsummon spell and partial army card summons
Asked by Boonem
"Does Unsummon, the spell, remove damage counters? How do partial squad summons work?"
"Does Unsummon, the spell, remove damage counters? How do partial squad summons work?"
Official response from Hasbro:
"Page 13, Arena of the Planeswalkers game guide under Returning a Unique Squad to Owner’s Reserve:
“Only figures on the battlefield are returned to an owner’s reserve. Any figures in the figure graveyard stay there. All attached enchantments are discarded to their owners’ graveyards. All damage markers are removed.”
Yes, when creatures are returned to a player’s reserve all damage markers on those creatures are removed. The same rules would apply for summoning a partial squad as for summoning a full squad. You would take any creatures on that army card and place them onto the battlefield on an empty space within 5 clear sight spaces away from the planeswalker that is summoning them. If there are any squad creatures on that army card that are already in the graveyard, they are still destroyed and cannot be summoned."
"Page 13, Arena of the Planeswalkers game guide under Returning a Unique Squad to Owner’s Reserve:
“Only figures on the battlefield are returned to an owner’s reserve. Any figures in the figure graveyard stay there. All attached enchantments are discarded to their owners’ graveyards. All damage markers are removed.”
Yes, when creatures are returned to a player’s reserve all damage markers on those creatures are removed. The same rules would apply for summoning a partial squad as for summoning a full squad. You would take any creatures on that army card and place them onto the battlefield on an empty space within 5 clear sight spaces away from the planeswalker that is summoning them. If there are any squad creatures on that army card that are already in the graveyard, they are still destroyed and cannot be summoned."
#10 Mind Control spell and friendly/enemy leaving engagement attacks
Asked by Boonem
"Does a creature under the effects of Mind Control act as a creature you control or your opponent controls for disengagements and moving through friendly creatures?"
"Does a creature under the effects of Mind Control act as a creature you control or your opponent controls for disengagements and moving through friendly creatures?"
Official response from Hasbro:
"If you play Mind Control and target a squad creature your opponent controls, you control that creature while you are moving and attacking with the target creature.
You cannot use activated abilities. An example of an activated ability is Liliana’s Snuff Out. Currently, no squad creatures in Arena of the Planeswalkers have activated abilities.
A Mind Controlled creature would take a leaving-engagement attack from your opponent’s figure, not your own. However, the opponent who controls the figure who would make the leaving-engagement attack can choose to not take the attack."
"If you play Mind Control and target a squad creature your opponent controls, you control that creature while you are moving and attacking with the target creature.
You cannot use activated abilities. An example of an activated ability is Liliana’s Snuff Out. Currently, no squad creatures in Arena of the Planeswalkers have activated abilities.
A Mind Controlled creature would take a leaving-engagement attack from your opponent’s figure, not your own. However, the opponent who controls the figure who would make the leaving-engagement attack can choose to not take the attack."
More later as we get them...